megatronx's Recent Forum Activity

  • megatronx Hmm, I've no idea then! My first thought would be that your GPU is on the blacklist, but that's really weird.

    That's bad news then. I don't know; maybe it is blacklisted? How can I check?

  • Sale extended till 11th of Jan

  • > This one is a bit nebulous request but an additional behavior trough which we could set objects that the object with behavior would avoid would be nice.

    >

    Admittedly, this is a third party plugin, but it's by rexrainbow, it's awesome, and it might be what you're looking for:

    Cool thx. Might work out well.

  • Expanded solid behavior so we can turn solid object only in relations to other selected object.

    Simplified picking between objects of same type, so we won't have to constantly use walk around. Also simplified picking in general ( when objects arre stuck up on each other for example )

    Visual Array editor. I don't ask for much. I just want to double-click on array, have a spreadsheet window pop up, with current array options and SAVE button, so we actually store array data within array object.

    Menu object, even basic, but visual, so we can quickly make game menus.

    Inventory object. Same as menu, but more versatile in options. I can program my own myself, but again we're trying to trim the fat and actually have tools we can work fast with, removing mundane tasks.

    A STABLE and well performing DESKTOP EXPORTER pc/mac/lnx

    Expanded movement plugins with ability to set movement angles and speed for those manually trough plugins ui.

    This one is a bit nebulous request but an additional behavior trough which we could set objects that the object with behavior would avoid would be nice.

  • The thing I HATE about construct, is I can't create my set of controls/behaviors/game logic without art. I'm the type that likes to get the logic done and working and connect the art to it later.

    Just do what I do and work with blocks of different colours. And for animations just have different events sheet with those, which you call with functions.

  • Thanks

    There's actually a bug with my Sorry! page, it should have text telling you that your computer isn't supporting webGL for some reason.

    This is interesting, because Steam should automatically install the directX components needed, which is the usual cause of such a screen.

    Have you run into problems running webGL before?

    Of course, it did install it. But nope - never head any wgl issues before that I'd know of. My specs are in the description.

    And now when I finally started working on my game, I noticed that the movement is just not fluid. Honestly, nw situation me f'in x100 mad.

  • Hey, I tried running your demo, but that's what I get when I start it, and nothing responds. https://drive.google.com/file/d/0B0jUjW ... sp=sharing

  • You know, I know a bit of JS, but I have no desire to learn those things. Maybe if I would clone myself. I'd expect software to work out of the box. Mantra is that we can do anything in it, which i'm not finding this to be absolutely true. Its logic doesn't consider all of possibilities. I've been using construct since around cc 0.3x , which gives me about 6 years of on and off experience. And i think there could be more actions and plugins that would bypass mundane but lengthy chains of events we have to write in order to get something as simple as in game menu working. There should be Menu plugin done already! And inventory plugin with many options to choose from! Platform behavior that will not lag when you control two characters at the same time. If a rex Platform Plus works better, and actually 100% awesome ( rexrainbow your the boss dude! ), then the plugin that came originally with the soft, it does tell me something baffling. And outside plugins realm: Visual array editor, particles preview, and such ! On top of that the exporters issue. I just started working on my new project, and even thought I have beefy pc, and only 3 objects on screen, jiggers are there, in preview, and they are daunting.

    I do make my own behaviors with events ( or use community made plugins ) if needed. But only some of them I can keep in separate sheets ( to keep things organised ) and call them trough functions, because "Wait" action do not work with "Trigger once" events. Why is that? It's a logic flaw of the software or mine. I believe, that when the goal is to make as friendly program as possible, one must take in to account what would be most useful features that would let the designer work fast. And c2 is only partly there in my opinion, as I already noticed long time ago that it is build from the point of few of a programmer and not from the point of view of a designer/artist. But I'm not ranting. In case of solid behavior, I have had try many ways to go around it's limitations, using events, and the prototype work clunky at best. And overall I'm pretty good with c2 logic. I learned what I can and can not do in it, and I work with that when designing my game. And the way it works is hierarchical, so you got to know in advance what are you doing. So take that sheet of paper and plan groups within groups, because otherwise you'll end up in a junkyard of duplicated events that will clattered logic of your game and ultimately you wont finish it.

  • That's why instead of long events I break them in to smaller parts, put them in to separate event sheets and chain them with functions most of the time. Much easier to find an issue if there is one.

    But what pisses me off about construct is that I just can not do certain things with events. Like the infamous solid behavior limitations.

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  • One more day left

  • 0. Already have released a number of smaller, simpler games which have given you the knowledge and feedback necessary you need to avoid simple mistakes that will cripple development of a larger game.

    Games or prototypes

    -1. Game must be fun.

  • I've been requesting this for 2 years now.

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megatronx

Member since 25 Sep, 2008

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