megatronx's Recent Forum Activity

  • Basically, everything that is set to n*2 works smooth in construct2 ( or in computing in general ) I don't know why, but that is what my own experiments shown.

  • Really, there should separate layout for gui/inventory and options, that is editable in one place but displayed throughout the game, so we wouldn't have to have that extra layer or layers per layout.

  • HOLY CRAP IT'S TOKINSOM! BRUH! I'M A HUGE FAN OF YOUR WORK!

  • Thought some sort of compiling assets option should be available in c3 i hope.

  • I think this is ms bug report forum, so you guys should start a thread and post its link on this forum. I don't use win10 yet so can't really check what's wrong. Otherwise would start thread myself.

    https://connect.microsoft.com/IE/Feedback

  • Yes, that is how it should be from the start. I really hope that scirra knows by now that what developper really need is not only good idea for a workflow but also a convinient and smart way to trim the fat and make everything as convininet yet versatile as possible, that simple stuf is there from the start, and those are my hopes for c3. /not a rant

  • Wow this is just awesome. I'm definitely interested when it's available. I'm wondering about short range weapons like in castlevania tho... although I'm sure that should be a non-issue.

    I'm sure each item will have stats to tweak.

  • This looks great! When it is going to be available?

  • jayderyu, that sounds pretty much what I was thinking. I"ll have to make some design changes to accommodate the mouse, like crosshairs and some small changes to the vehicle movements, but it might work.

    megatronx, context sensitive controls is a good idea, but just about everything can be used at any time. There really is no situation where one thing is relevant, while something else isn't.

    I'll post my current build in the WIP forums tonight and link it here as it's probably easier to play than to describe how it plays.

    I see. Don't know what your game is, but maybe a "hold to toggle" button would do; something sequential?

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  • being able to set shaders quality independently would be neat.

  • Maybe you also could compress the number to inputs to by using same key context sensitive?

  • Yeah totally doable. Try out the free edition first thought, so you can see if you like it's workflow, which in my opinion is good. Also as glerikud said, go trough tutorials.

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megatronx

Member since 25 Sep, 2008

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