newt yeah, but when C3 is only an editor upgrade I really worry about what options we will see. Ideally, I want C3 to have proper "multiple exporters" support/SDK even if HTML5 is the only official Scirra one, as this was one of the originally planned features for C2 when it was first being developed and announced.
The unity conversion is going to be tricky in terms of logic, unless he basically re-writes each plugin in a way Unity likes and then interprets the game events the same way C2 might (still lots of work, but possible). But for real performance gain I'd rather just have a tool to migrate all my level and object data into Unity ready to go (animations and all) and then I will recode (code is fun! and PlayMaker and plyGame are there to ease the burden for people new to code).
Time will tell! I will try to stay optimistic as this could really improve the number of developers making big games from C2 and hence the customerbase/players of C2 made games
megatronx Yeah, at least not for big games, but the best thing about the new set minimum FPS event is that it can force 60fps slowing the game instead of skipping collisions/breaking logic
I know, but let's be frank here: it's 2015 and 30fps in 2d games, especially action ones, I'm not finding acceptable!