PixelRebirth's Recent Forum Activity

  • I don't think you can get a really clean look in many circumstances using pixel art without integer scaling. Arbitrary scaling will eventually mess a lot with the shape of lower resolution art.

    Try using letterbox integer scale, it will likely look much better - with black bars. You could attempt to design your game with manual integer scaling and take into account that more of the layout might be visible. Probably the best course of action.

    • Post link icon

    This looks very intriguing indeed. Seems to feature a Spriter-like animation editor from the looks of it. Also it's generally cool to have a (seemingly) good open source 2d and 3d game engine that supports android and ios exporting. Might mess around with it some at the very least.

  • Here is the latest version of the plugin: download

    It has been improved a lot with proper triggers and generally better code. A big thanks goes out to Yann !

    There is a condition now to check if the API is loaded, the expressions have been extended and the load API action was removed. The API will be loaded automatically.

    If you used the load API action before, you will likely see it be replaced with a different action when loading the project with the new plugin. Also be aware that the change of previously exisiting conditions into triggers might cause issues.

    Haven't tested this new version thoroughly yet, so let me know if you run into any trouble.

  • The browser object has an expression ExecJS.

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  • You can usually create a working API implementation by using the ability to execute javascript of the browser object (there's an action and an expression). Often there's also alteration of the index.html file involved. Of course creating a plugin would always be the slickest solution.

    Do you mind linking to the documentation of the Boostermedia API so I can have a look and give more detailed advice?

  • Wow. This is great work. Has there been any updates to this PixelRebirth?

    Thanks! I plan to update the plugin on the weekend. You can still use it in its current state if you cannot wait at all. It should already work.

    Has any one implemented their splash screen animation? This is their Zibbo's one, link to http://zibbo.com <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> With Construct 2, I don't know how to implement it <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    http://spil.com/Q

    I don't see any information in the API documentation regarding the inclusion of a splash screen animation. This might be depending on the branding details outlined in your contract.

    Since they provided you with a html file (and script) containing the animation my first idea would probably be to display the logo page in an iframe using Pode's HTML Pack.

  • Maybe this older blog article can help:

    Bitmap font damage

  • Yann

    Great! I knew I had to start using proper triggers where appropriate, but to be frank I would have had to yet look into it. My actual coding skills are still... in development :)

    Seems you laid it all out for me here. This is obviously much better and I shall adapt it right away in the next version. So thank you for that!

    One thing I did intentionally was making the GameAPI.loadAPI() an action and not be executed at "onCreate". The idea was to keep full control and load the API at a later point if necessary. But I realize that case might not be very realistic anyway. If you add the plugin you probably want to load the API asap...

    Anyway, thanks for your detailed post! Will help to improve the plugin a lot.

  • PixelRebirth,

    Is there an api call to check to see if the API has loaded? That way we can check to see if the api loaded before doing the other calls?

    There isn't yet. But I plan to have at least an expression covering this in version 1.0 of the plugin.

    SPIL gave me a GGG.com logo image and wanna implement it to the game using their API. So I wonder I if just only used the Get Logo action of PixelRebirth's plugin or had to do any other steps for showing the clickable logo?

    I think that we could use both of the plugin for a well testing result and placing the logo to the game manually. But I don't sure about it.. :(

    The "Get logo"-action is in place to dynamically get logo data (image url and link). Likely used for having one version of the same game on their various portals (different logos)and in case they change the logo.

    Anyway - if Spil provided the logo just go ahead and add it manually in C2 I guess. I hope I understood your issue correctly. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Wow, I'm actually surprised this software is still around. Tried it years ago and it seemed kind of unreliable and feature-lacking.

    By now it seems matured and a bit like a CC / C2 hybrid to me. Might give it a whirl just for the heck of it.

  • If you need .ico files I would like to recommend Greenfish Icon Editor Pro.

  • Mayfly Sheepy You do have to deactivate other controls when a clay.io modal is open. There is an expression "ModalIsOpen" in the plugin.

    Im getting "No Hight Score Yet" on the leader board , but when i open the leader bored view from the admin panel i can see scores ?!!

    It appears I'm getting the same issue lately with my game that has previously worked flawless for months with the clay.io leaderboard.

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PixelRebirth

Member since 26 Mar, 2008

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