PixelRebirth's Recent Forum Activity

  • Sorry it took so long guys, but here I have a new version of the plugin:

    Spil Games API plugin 1.2 Beta

    The plugin has a property now which lets you enter the ID you get from Spilgames for your game. For the splash screen there are is a new action "Request splash screen", which does exaclty what you are guessing. Also a condition "On splash screen end", which will fire when the splash screen is done showing.

    You may disregard the older splash screen stuff. It's merely still there to not break existing projects.

    I'm labeling this still a beta because I couldn't really test the part with the ID. Any feedback on this would be great.

    I will update the first post of this thread at a later point when I can fully confirm functionality. For now grab the beta from here. Thanks!

  • I should be able to release a new version of the plugin this week that will support the new splash screen and ID. Thank you for your patience!

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  • Very good effects! Can make good use of them in my projects. Thank you!

  • OK, the freeze up only happens with More Games on mobile devices (Tested on ipad mini and nexus 7). All others work like logo.

    Confirmed the audio issue on my ipad mini. I'm going to remove music all together from the game and see if that helps at all.

    <div class="self-ref">@Pixelrebirth</div> anything you can think of why the "more_games" action isn't working like the others? Works fine on PC browser, but on 2 mobile browsers I tested it just locks the game as soon as it's called.

    It's all the same regardless which link you open with the plugin. There's nothing special about "more_games".

    I guess it is possible that there is something on the API side that behaves differently with the "more_games"-link. But I'd still lean towards an issue with Construct 2 or the events being used. Which C2 release are you using by the way? I can't seem to reproduce this behavior in r163.

  • PixelRebirth any ideas on how to get my mute function to work? I used to just have the set silent, but when it failed I updated it including the master volume. Still failed. Here it is.

    I honestly don't know why that would be failing. Using the "Set silent"-action has worked for me in the past.

    I assume the muting is working fine in any PC browser?

  • Hi <div class="self-ref">@PixelRebirth</div>

    I'm not sure how to implement the splash screen. I'm also reading the official documentation from spil.

    How do you go about implementing it? Do you make a new layout and use it as your first layout? Then there's the condition "splashscreen enabled". I'm confused. Some months ago, before this plugin, you made a layout, put a logo and waited 3 seconds to go to your main screen. But now I'm not sure because you can't hardcore things.

    Thanks for making this plugin!

    This is from the documentation:

    Splash screen
    
    Implementing this feature in your game is required for all license agreements dated April 4th, 2014 or later.
    Your game should include a splash screen.
    The Game API controls the splash screen behavior.
    In your splash screen implementation, you must check if the splash screen is enabled — in this case, display it before the game loads — or disabled — in this case, don't show the splash screen.
    If the splash screen is enabled, show it using the getSplashScreen method.[/code:18awqpxa]
    
    You make the splash screen yourself (mind what's outlined in your contract), but only show it before the game when the condition "Splash Screen is enabled" is true. Don't forget to have the splash screen open the right link when touched/clicked too. Use "splashScreen" as link name in the action.
    
    Thanks everyone for the kind words!
  • Thanks again for reporting this issue! It should be fixed now in the new update. Please download the latest version of the plugin.

  • This thread would be better suited for the "How do I"-forum. It's not surprising that a beginner hasn't figured out how to effectively use every part of Construct 2, it's obviously not even expected.

    But please don't let it be your first impulse to go around and ask for changes in Construct 2.

    There is an usually overlooked plugin, which can create named 1D arrays. I found this very useful early on and am still using it occassionally. Just thought it might be of interest in this context: Data structures plugin

  • 2. Array always starts with at least one "zero" element (dimension 1,1,1), which show up in the list, when transfering values from the array to the list

    I don't get it. An array of the dimensions 1,1,1 will have one element by default. Why don't you start with a width of 0 before you push stuff into the array? There won't be a "zero" element to transfer, as you put it. Or am I misunderstanding something?

  • so PixelRebirth have you done much with Clay.IO? What platforms have you taken a game too with it if any?

    I'm afraid I kept all my Clay.io games strictly on the web so far. So no, I didn't use Clay.io with any wrapping solutions for Android, iOS or WP8. Sorry, but I can't help you there.

  • Okay folks, I got the green light from Spilgames. The plugin is officially available now! Go here.

    In case you got the plugin earlier from my last post in this thread, please do download it again. There has been a minor change, but nothing that will break anything you eventually already did in your project. Thanks!

  • Spilgames API 1.1

    This is a plugin for the Spilgames HTML5 Game API.

    Download the plugin.

    Download a .capx example.

    Check out the commented example to learn about its functionality. Needs to be run in the Spilgames HTML5 test tool to be able to test every feature.

    Update 1.1

    • added support for the new 'pause' and 'resume' methods introduced in version 0.8.1 of the API
    • fixed an issue with the Splash screen condition

    Thank you to the kind folks over at Spilgames, namely Marco and Stéphane, who helped tremendously in the creation of this plugin and made sure it was fully compliant with their API. Also thanks to Yann who helped early on by providing code that didn't suck.

    And finally also thanks to everyone who participated in the Spilgames help thread!

    The development of this plugin is handled by Spilgames by now, please download the latest version by clicking here (thanks to ArcadeEd!).

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PixelRebirth

Member since 26 Mar, 2008

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