Jsallo1980's Recent Forum Activity

  • People still love the simplicity of 2D games & C3 is screaming fast at production. I have lots of ideas in my head & I love that i can code my ideas & see results very quickly (I'm inpatient & old). This is perfect for that. And you don't have to sacrifice quality for production time. C3 is a shortcut to production without compromise, that's why I love it. Most other editors have some kind of barrier or restriction to publication, but I have been able to publish to most any platform I desire with C3. It gets the job done & does not limit my creativity. You can come onto C3 with limited skills & still be comfortable.

  • I created some "wait" actions during a round, but the events trigger after the round ends. Is there a way to end all "wait" actions? I have tried "stop all timers", but that did not work on my wait triggers.

  • Thanks R0J0hound! I also used this one line of code & it worked great! I was overcomplicating my code to find a sprite interacting with it's clone & almost gave up!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I built a multiplayer game using p2p scirra signaling server & it works well. Will it still work if published to Xbox, or would I have to use Xbox multiplayer services? If so, how would I access those services & would I have to change my code to use Xbox servers? I plan to publish to Xbox using the new plug-in features.

    Regarding multiplayer apps; can reducing the # of synced objects & data reduce lag? And will construct still support my game on the signaling server after it is published anywhere, indefinitely? Thanks!

Jsallo1980's avatar

Jsallo1980

Member since 25 Oct, 2023

None one is following Jsallo1980 yet!

Trophy Case

  • 1-Year Club
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

4/44
How to earn trophies