alastair's Recent Forum Activity

  • Someone had trouble opening my game:

    have problem launching it. It crashes. Standard Angvik.exe appcrash error.

    Debug folder says:

    [5736:0920/114340:ERROR:network_change_notifier_win.cc(160)] WSALookupServiceBegin failed with: 0

    [5736:0920/114341:ERROR:network_change_notifier_win.cc(160)] WSALookupServiceBegin failed with: 87

    [5736:0920/114341:INFO:CONSOLE(1)] "Uncaught SyntaxError: Unexpected token ILLEGAL", source: file:///C:/Users/user/AppData/Local/Temp/nw5736_6796/index.html (1)

    [5736:0920/114341:ERROR:network_change_notifier_win.cc(160)] WSALookupServiceBegin failed with: 87

    [5736:0920/114341:FATAL:render_process_host_impl.cc(404)] Check failed: !g_exited_main_message_loop.

  • how are people releasing Linux games? I thought it didn't work on the latest ubunutu (13), which i thought was the most popular one. Is it all good now?

  • Thanks :)

    The game is having a pay what you want sale for a few days:

    https://indiegamestand.com/

  • This is unrelated to the topic, but related to node-webkit. I'm curious if Ubunutu 13 works with nodewebkit now? as NotionGames is selling it with Linux support?

  • The browser's 'vibrate' action doesn't cause the controller to vibrate/rumble. There is no way of doing that to a controller.

  • It would be cool if scirra gets on board with PS Vita, that means it'll work on the handheld and Vita TV console (basically to put Ouya to shame).

  • Awesome! Well I haven't noticed it happen again yet :)

  • Log: https://dl.dropboxusercontent.com/u/1024727/GYFM.log

    Steps I did:

    • changed font and size
    • set it to "none"
    • closed
    • opened and it has applied the "high" aliasing to it (but still says none)

    Do you think it could be a font issue? (i used Quicksand which is open type then used an online converted to make it true type so it would work.)

  • Ok this new version was great, it was working perfectly and saved a font thing, but then I reopened it and suddenly I get the bug. I think it's do with you updating it or something, cause when I saved it the image was a wide rectangle and then when I reopened the program it changed the image to a nice square format but also applied that "high" anti-alising despite it still being on none.

    Log: https://dl.dropboxusercontent.com/u/1024727/GYFM.log

    Where is the file that is remembering my last font/settings used? If I could delete that before every time I used it, it would never have to update the old image and thus would work perfectly again.

  • That's not really an issue to be concerned about I don't think. Any game can be changed/hacked, even the most successful ones are (minecraft, skyrim etc.).

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  • Nice you kept updating it!

    Just came from 1.1 to 1.11 and encountered a bug: changed the font, then after I dragged the window it changed the anti-aliasing to high even though it was set to "none". I mean it still says "none" but its being treated as "high" (there's no difference between none and high now basically) even after restarting the program I can't get rid of the anti-aliasing!

    Is there some setting file hidden somewhere that's keeping it messed up despite me restarting the program?

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alastair

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