Here's a link to the blog post:
https://www.scirra.com/blog/ashley/3/tech-blog-tilemap-tidbits
I guess it's best not use it for collision until Ashley decides what he'll do with it, if it's just going to change.
Develop games in your browser. Powerful, performant & highly capable.
I did a little test, and using the tilemap just for collisions seems to reduce collion checks by like 90% compared to using lots of sprites, weird!
Either it's amazingly efficient for collisions or the debug thing needs to be updated?
Many of us are are probably nearly on steam (i'm in the top 100), is it possible for us to get a steam/steamworks plugin sometime in the future?
AVG is a virus, be careful!
Is it much more efficient (memory/speed wise) to use this rather than lots of individual sprites? I guess that sort of info will come with the manual entry in the stable release.
angvik
Can we make multi-monitor games with nodewebkit, I don't have a dual screen setup atm, just wondering if its possible?
Ya, don't worry I'll keep it bumped once a month.
KFC, I think that's a different issue � you shouldn't really ever close C2 normally, use a bat file that closes the process so that it always closes instantly.
I think he said ages ago that something like this would be a lot of work to do.
It could be this issue? Which I doubt will be fixed anytime soon.
https://github.com/rogerwang/node-webkit/wiki/The-solution-of-lacking-libudev.so.0
ue to the removal of libudev0 and its associated library libudev.so.0, node-webkit isn't able to run on newer distributions such as:
Ubuntu 13.04 Fedora 18, 19 Arch Gentoo Derivatives of the above ...and possibly others. Until node-webkit is updated to depend on the currently shipped version libudev.so.1edited><editid>alspal</editid><editdate>2013-10-10 23:29:15</editdate></edited>
Ubuntu 13.04
Fedora 18, 19
Arch
Gentoo
Derivatives of the above
...and possibly others. Until node-webkit is updated to depend on the currently shipped version libudev.so.1edited><editid>alspal</editid><editdate>2013-10-10 23:29:15</editdate></edited>
Oh ya,I forgot it would solve that pixel perfect issue as well, nice.
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