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  • Sort of worked this out today, it's pretty cool but I can't think of any use for it!

    Fastest algorithm to find out if one word is a scrambled version of the other. (Same # chars).

    If u map each character in the alphabet to a unique prime number:

    a=2, b=3, c=5 etc etc

    then you get a word like:

    "Scirra"

    Multiply all the primes together that form that word.

    Doesnt matter what order they are in, you get the same result every time, no loops needed! No other word will generate that final number. (That's a cool feature of prime numbers, hence why they are used in cryptography so often).

    This is probably theoretical because length of word + alphabet size make the maximum integer size too large to handle.

  • Try:

    "Tex bla bla" + newline + "more text bla bla"

  • The difference is turnover.

    If you are selling less than $20,000 a year of games, you only need the discount license.

    If you sell > $20,000 a year, you need commercial.

  • Thanks everyone!

  • Feel free to ask any HTML/CSS questions here, I'd be happy to help you out if you get stuck on anything.

  • I know its a little childish, but its also fun. How bout a special symbol, or customizable tag under the avatars of the prepurchasers?

    Yes, we were going to have some sort of badges system, all things being well there should be an Alpha Supporter badge, or something similar.

  • All great points and posts. We do read all of them, and are considering everything.

    The special forum for license holders, and possibly other online benefits (if we can think of them) are all things we want to do. The website is going to have a massive overhaul, to become a more exciting and interactive place for everyone.

  • I've already cast my vote for animations and have no intention of taking it back. But a method of online and offline saving for games would eventually be nice.

    With online, I'd imagine you could even make a basic CMS.

    Online save games can be achieved either with:

    • Cookies (unsecure)
    • HTML5 local storage (haven't read too much about this)
    • Server side technology

    Plugin pairs, IE, a plugin for construct which works in tandem with a server side plugin (a PHP script for example) could be especially powerful and offer lots of functionality.

  • It's a careful balance between making the product accessible, getting a large user base, offering value to customers and sustainability of Scirra.

  • I'd use pounds instead of dollars as well.. Dollars are worth *** and are pretty damn unstable..

    edit: And stop whining about the commercial license. It's a pretty good deal! You only need it when you earn over 20.000 pounds with your games. That's a whooping 32.490 US Dollars at the moment. 1.000 dollars in costs is only about 3% of your earned 32.490 dollars.

    And it's pretty fair since you use their software to create your game in the first place..

    Don't forget that it's roughly $1,000 for a ten year license which means if your company is turning over $20k annually, in the ten year period you would have turned over $200,000, so $1,000 seems like a reasonable charge during that period. I expect 99% of people to fall into the standard ?39 license.

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  • BUDDY, thanks for clarifying. We understand there are people out there who prefer royalties, but from our point of view that would be a very time consuming and logistically very difficult operation to organise. Also, it relies on the fact that someone is going to have to put in a lot of time managing all the royalties, it get's really tricky. We actually think the simple payment option is better for both parties in terms of flexibility.

    Yes we are based in the UK. Prices for proposals are being initially quoted in � sterling, this may change at a later date.

    Currency conversions are pretty bad $-� at the moment, and have been for a while now, we are aware of this and aware of frustrations that can arise because of bad market conditions. We will do everything we can to make sure the price we offer gives customers good value, and sustainability for the future of Scirra.

  • >

    > The other thing is that I though the amounts of money were a touch low.

    >

    >

    Maybe to you, but thanks to conversion rates the ?599 option (for example) would be nearly $1,000 for me. Which at that price point, there are far better options available, as much as I like Construct.

    Hi Buddy,

    Discount license

    • For indie/personal use where associated revenue < ?20k/yr, or non-profit/educational use
    • Buy for ?149 future-proofed with 10 years of free updates

    Commercial license

    • As with discount, but for business/commercial use or where associated revenue is > ?20k/yr
    • Buy for ?599 future-proofed with 10 years of free updates

    $1000 for 10 years future proofing comes out to $100 a year. You only need this license if you have a revenue >$20,000. If you went for the $1k 10 year license, in that period of time you would have turned over $200,000. The construct license represents 0.5 of that total minimum revenue.

    If you are earning <$20k a year from associated revenue, you only need the ?149 for 10 years future proofed license, or ?39 per 2 years.

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Tom

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