Tom's Recent Forum Activity

  • Kastas, awesome game! Look forward to more levels

  • It might have sold for $20m, but it may of come with a lot of conditions, IE, $1m upfront now, and other value released when certain performance targets are met. They might have a long contract with Disney as well to make all their HTMl5 games. I doubt it was $20m cash!

  • Meta charset is an HTML5 tag, and we can safely assume the user playing the game is on an HTML5 browser!

  • Try putting:

    <meta charset="UTF-8" />[/code:3dp05toi]
    
    Immediately under the <head> tag in your HTML source.  If this works, C2 should export all HTML with that tag in it.
  • It was OK. The animals were amazingly done though, with their personalities and facial expressions, really made me laugh and the comic timing was spot on.

    But the singing was boring. As were the cliche characters (I know it's classic disney, but come on it's got to get tiring at some point)

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  • Has to be an even number.

  • Saying it's a royalty is incorrect, as royalties are usually based on percentage shares of profits, or some linear relationship between sales volume and royalty amount.

    This is a higher prices license, for companies that turn over higher volumes.

  • Thanks for the link Candescence, we will definitely review it's potential.

  • I don't think it would be a hassle, I think it would be the best solution.

    Say you want to make an explosion plugin for HTML5, you click it makes an explosion effect. If you made an explosion plugin that was 1-fit-all for all exporters, you wouldn't be able to easily make best use of all that platforms unique features. It would probably also run a lot slower overall on all platforms. It would be incredibly different to maintain.

    So it's better for the Javascript expert to make the explosion plugin, then the DirectX expert to make a different explosion plugin.

  • I'm not sure if you understand the way Construct 2 will work fully. You have your editor, and you design you game in the editor. When you export as HTML5, it will generate all the Javascript and HTML for you. When you press export as EXE, it will generate all the executable code for you. This is a modular design, and the HTML5 exporter is different to the EXE exporter, so there will be no Javascript involved at all in the EXE exporter.

  • You can at the moment manually put all exported JS through an obfuscator or the google compiler then server that, but I think there are some bugs (in regards to closure compiler) that need to be sorted out. But try running it through an obfuscator, there are lots out there.

  • Any HTML/CSS/JS a user downloads and runs online will have it's source fully viewable. There are no ways around this, and don't believe anyone that tells you otherwise. Also, don't disable right clicking on pages, etc etc, it's all incredibly weak protection that annoys people more than serves it's purpose!

    However, you can obfuscate the code, and run it through a compiler (for example Google's closure compiler: http://closure-compiler.appspot.com/home) and this makes it extremely hard, and requiring a lot of skill to make sense of your code.

    Obfuscation I believe is a feature that will be added to the export process as an option when Construct 2 gets more mature.

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Tom

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