Construct 2 games run in a browser using HTML5 technology. This means there are many ways you can publish your games. Here's an overview of the ways to share yo...
Virtually every game has to work on a different sized screen. This can be different size phone screens - which can even vary across different versions of the sa...
To publish a native app on the iOS App Stores you need to be a registered developer with Apple. Note this costs $99 a year; If you're not yet ready to publish,...
Construct 2 supports exporting your games and apps to major mobile platforms with Cordova . Cordova is an open-source software library that allows HTML5 games a...
Construct 2 games work offline. So long as the game has been downloaded once while online, the user can play the game again after going offline. This is great f...
Apps are no longer supported on the Chrome Web Store. This tutorial is preserved for archival reasons only. The Google Chrome Web Store hosts apps, extensions a...
Framerate independent games are games that run at the same speed, no matter the framerate. For example, a game might run at 30 FPS (Frames Per Second) on a slow...
If you haven't already, check out the Physics in Construct 2: The Basics tutorial. That'll cover the basics you need to know before moving on to forces, impulse...
Construct 2 includes the Physics behavior, powered by Box2DWeb . This allows you to have objects moving with real-world physics - here's a demo to show the idea...
Construct 2 allows you to import GameMaker rooms and objects from .Gmx projects. This tutorial describes how to do it, what's imported, and what's not imported....
You can use our "What License Do I Need" tool to quickly discover which license you're required to use. A full description of the licenses we offer exists below...
The Wait action in the System object waits a number of seconds before running the next action. The Wait for signal action works very similarly, but instead of a...
Member since 21 May, 2007
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Wider technology issues from Ashley's perspective.