Of course, when the player shoots (I don't know your implementation, maybe post your project, or a simple one), I imagine you do the action "player => spawn bullet, or system => create object Bullet at Player.X Player.Y", just after this line in the editor your click on "Add action" and "bullet => set angle of motion to Player.Angle".
In the editor you can quickly retrieve variables (like "Player.Angle" from objects with the little window that opens when you create or edit an action or condition.
Or if you game is a plateformer, barely the same : spawn bullet, then create a condition "if player is facing left (by testing its angle or animation) => set bullet angle to 180 (left)", create an "else" condition and "set bullet angle to 0"