Hello Reginaldoev,
I don't know if the problem is solved, but I remember that since I switched to the external physics plugin Chipmunk, which is better in some ways. You have more flexible collision conditions filtering for example, and collision groups with ids and hexadecimal. And that solved many obscur problems I had with built in physics behavior, box2D or asm.js.
So I encourage you to give a try.
Best regards, and happy Christmas !