byondisoft's Recent Forum Activity

  • That looks incredible!

    Nice work!

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  • Great concept and graphics.

    I really suck at this game though.

  • Are you using very large size images?

    Most large ones work well on Desktop for obvious reasons but not so much on mobile devices.

    Also do you have a lot of stuff going on in your "Every X Seconds" or any loops?

  • Also, if you have any audio software that's using ASIO drivers, it may interfere with other apps using sound as, if I'm not mistaken, the drivers would only allow one application per time to use the soundboard. Not sure it happens in newer versions.

    Also, Winamp causes a lot audio driver locking in my Windows 7 machine.

  • Loved the game.

    More variety of obstacles and power-ups would make it better.

    But it's highly addicting, has good playability and performs very well both on Chrome and Opera.

  • Hi, guys.

    I just found out why my WIP project was not working with newer

    Construct 2 + NW.js versions.

    When I was hitting the PREVIEW button, nothing was happening but a nwjs.exe

    process could be seen in the background.

    Maybe this can help others with the same issue:

    Just go to your %WINDOWS_DRIVE%\Users\%USERNAME%\AppData\Local folder and delete the folder there that matches your project name.

    Example: I deleted the folder MyProject from C:\Users\byo\AppData\Local

    Then I reopened Construct2 and could successfully run my project with NW.js.

    Hope it helps someone in the same situation.

  • I'm having the same problem here.

    Using the latest C2 with the latest NWjs4C2.

    I click on "preview" and nothing happens but a process called "nw.exe"

    is started in the Task Manager and gets there until I manually kill it.

    Also, "Letterbox Integer Scale" doesn't work anymore for me and it's just regular size.

    I was trying to create a new example but failed to reproduce the first error as all of them worked.

    The scale problem works with every project, new or old.

    I use Ajax, Sprites and Texts in my project with the Tween behaviour.

    All of them work separately in a new project. :-/

    Same setup and versions of the OP.

  • TheRealDannyyy: I was wondering why I got a black screen with the new NW.js.

    I thought I was missing something. Then I saw your post. I can confirm this.

  • I totally loved it.

    Even the download page has that nice retro gaming feel to it.

    Congrats, man!

    The graphics pleasantly remind me of Metroid and the playability is like

    much easier version of Megaman/Rockman. Very fluid gameplay, great soundtrack,

    brilliant level design. A lengthy demo for sure.

    Keep up the good work.

  • zenox98, newt and Ashley are right. Maybe "No programming <code> required" could be less confusing.

    But truth be told I found some tutorial games which are very playable and addictive without a single event, only

    behaviors. And some more complex ones with maybe less than 10 conditions.

    In C++ and other languages, unless you use a specific library, you'd have to write tons of code for moving a square inside

    a black window. The event editor abstract this complexity although it may be considered programming.

  • I just saw this now and I had to read all the posts in this topic.

    I'm just blown away. You style is very unique.

    i wish I could draw and animate like that. Congrats!

  • And above all that, some people want to make their PC games

    work on mobile devices magically. And they complain about performance.

    Mobile games are supposed to be highly simplified editions of

    PC games.

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byondisoft

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