byondisoft's Recent Forum Activity

  • Hello, everyone.

    I hope this is not old news and something I've missed.

    I just don't know what I did and everything was working fine with my project.

    Then suddenly using the Browser request full screen action is not filling the entire window anymore.

    I can still see the desktop behind even in full screen mode.

    The weird thing is that pressing F11 in Chrome works but requesting full screen doesn't.

    The latter maximizes the screen, loses the titlebar but fails to cover the entire monitor size.

    It just happens at home (Windows 7) not in my PC from work.

    That thing is making me crazy. Arghh!!

    Has anyone gone through this?

    Thanks and have a great day.

  • Nixel: You are right. The way it's done now gives the player time to plan making the game more strategic. I say leave the crouching as it is now.

    Keep up the good work.

  • I agree with another post.

    It does feel like Megaman but more enjoyable as the it's easier to play.

    It has a nostalgic appeal and it's done the right way.

    Two things:

    -> Is the player not supposed to shoot when crouch?

    -> The "Clear!" message seems to be kind of hard to read.

    Hats off to you.

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  • The course seems to cover a lot of ground. Congrats for the hard work.

    Udemy has its occasional glitches (not so much these days) but it's my learning platform of choice.

  • Indeed. We must persevere to be successful. As an indie dev myself and having some friends who are trying their best to promote their game I feel that one has to be very determined or must have a lot of passion and I can see that in your trailer and posts. Sorry if comments sounded too harsh.

  • Hmm... I don't see anything wrong with what you're doing by reading that article. And having a lot of C2 games rejected is expected from my point of view. When you have an engine that is powerful and easy to use by anyone as C2 you'll have a lot of stinkers (no offense to anyone please). Your game looks absolutely great. Indie game dev is not an easy job these days unfortunately.

  • Duplicated post.

  • Consider me a fan already.

    That is an excellent trailer for what will certainly be a fantastic game.

  • Looking great. Congrats for the Greenlight.

  • My two cents and welcome aboard.

    Like every tool, there are limitations, of course. That's expected.

    You need to carefully evaluate all of its do's and don'ts before buying.

    I wouldn't count on a single tool for every project.

    I say these things because I'm a software developer and DBA for living

    and could be using HTML5, Javascript or C++ directly. Still there

    are some projects which require me to do it that way or because of the challenge.

    But I'm also a musician and game designer in my limited free time.

    Since time is a valuable resource for hobbyists like me, I value tools that help

    me implement my game designing ideas in a quick pace.

    So for me, after working with many game makers and programming languages

    Construct 2 is one of the best. I can easily prototype my idea while it's fresh (very important for me)

    You can make a professional game with it provided you know how to deal with memory, sprite size, cache and

    how the event editor works (don't put all your heavy stuff in the "every tick" action, for instance).

    Some people give up or blame the engine for their lack of understanding on how optimization works.

    Construct 2 is easily one of my best acquisitions.

    But if I need to develop a database application I'll use Java. See what I mean?

    Good luck and I wish you success on your projects.

  • : That's great to hear.

  • eliasfrost: Ah, I see. That's great. I once saw an example (different game engine)

    that there were some hidden spots/sprites around certain places. When any character

    touched that specific spot it would allow an additional move. I'm not sure how complex

    that was though.

    Keep the good work and keep us updated.

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byondisoft

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