Maximuspl's Recent Forum Activity

  • I just discovered that Timeline Controller plugin allows to interpolate a value from a custom ease. So if you manually create a random/chaotic ease curve, you can display a random portion of it. Here is a demo:

    https://www.dropbox.com/s/p0zps6uq2pbiau3/random_spectrum.c3p?dl=0

    very interesting, i added 3 slider bars called SliderBarR, SliderBarG, sliderBarB

    and changed your code line to control colors as:

    "rgba(qarp(0,0,SliderBarR.Value,n), qarp(0,SliderBarG.Value,0,n), qarp(SliderBarB.Value,0,0,n), 100)"

    but its possible to control height using sliders?

    for example when i raise Red color slider, graph on right side (red) increase, but Green and Blue not?

  • > Its not what im looking for but solution is still good, because tween have ping pong option so once started fade to opacity 100 after that come back to 0.

    >

    > i use this, thank you kind game developers

    Works fine for me, here is an example:

    https://www.dropbox.com/s/y4vhvjel9pkbj7b/Fade_Layer.c3p?dl=0

    Make sure you set the tween Ease to something like Linear if you haven't done so, as the other tweens have different effects like bounce etc...

    I was serious, tween its working for me very well im glad you helped my guys

  • Its not what im looking for but solution is still good, because tween have ping pong option so once started fade to opacity 100 after that come back to 0.

    i use this, thank you kind game developers

  • Is somewhere available fade effect for layers?

    I know i can use tiled background for change opacity but i dont want use object to make fade

    only effect for layer?

  • its possible to make similiar graph/ diagram when i type R , G , B color ammount to receive something like this?

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  • i have this same since relase 330 and up shame

  • You're rotating towards an offset to the players X,Y.

    What I think you wanted is to offset the rotation, not the position you're rotating towards.

    Try just 'Rotate towards positon; PlayerCollision.X, PlayerPlayerCollision.Y'

    Then just switch the sprite to the corresponding face of the 3D object.

    Assuming you want the 3DObject to directly face the player at all times.

    Actually in fact the Zombies should already be doing exactly what you're trying to achieve if I understand your intention correctly.

    Have a look at how those are setup in the template.

    Something is wrong with expression

    here is link for example, please fix Construct 3 logo sprite to rotate toward player

    files.fm/u/qt8yb64gh

  • Then just switch the sprite to the corresponding face of the 3D object.

    Assuming you want the 3DObject to directly face the player at all times.

    I know i can use 3D obiect with face or Zombies in example who rotate always at player but this time i try figure out how do this with Sprite, but sprite behave otherwise than 3Dshape :)

  • On gif i use simple sprite with elevated mesh poligons to make this tank tall.

    But i cant solve right rotation in 3D

    anyone?

    media.giphy.com/media/v1.Y2lkPTc5MGI3NjExMjIzMTg5NjEyM2RhZjNiZmRkY2ZkNTUzMTFlYzAyYTkzZDdjYWEyYyZjdD1n/sjnxxdlvk9mhEH1PWC/giphy.mp4

    Tagged:

  • hi, how do i Track Enemy zombie position in Example 'Foggy outbreak' ?

    When i hold RMB, 3d camera should rotate camera at nearest enemy?

    when i relase RMB i have control again

  • For example i have text object with size 500x500 and i display very long text, i see on preview only first lines of text because the rest of the text cannot be displayed because the area is too small

    So its possible to scroll down to see other countries statistics?

  • If you have a complex system of NPCs and dialogues, you might need to store the progress in some data object, I recommend JSON.

    For example, there may be a record in JSON for each NPC, where you can track if the player has talked to that NPC, how many times, their friendship status etc.

    > {
    "NPC": "Governor",
    "DialogueCount": 2,
    "Location": "Town",
    "Attitude": "friendly"
    }
    

    Thanks, i think this will be good reason to start learning JSON

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Maximuspl

Member since 27 Oct, 2022

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