Nagval333's Recent Forum Activity

  • Gunfighter Kid Duel ( Sicario KId ) Fast gun duel game vs PC cowboys. The game created long time ago as a HTML5, now published on Google Play. Originally called Sicario KId but title was changed for GP. Made some minor change, fixes and new Leaderboard.

    play.google.com/store/apps/details

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  • Gunfighter Kid Duel ( Sicario KId ) Fast gun duel game vs PC cowboys. The game created long time ago as a HTML5, now published on Google Play. Originally called Sicario KId but title was changed for GP. Made some minor change, fixes and new Leaderboard.

    play.google.com/store/apps/details

  • ⭐IT'S CLEARLY NOT GOING TO BE AN EASY PUZZLE GAME!⭐

    https://play.google.com/store/apps/details?id=com.SeventhReactor.FunnyBunnyLogic

  • One of the useful plugins for C2. Really like it. In theory we can implement different JS codes, API etc.

    Now, on last stable C2 version r272 its work fine, on the last beta version (r273 or r274) the CAPX file show "Check Failure" window on the start (only when this plugin installed). Anyway I just ignore it and it's looks like it works fine.

  • As far as I can tell it doesn't matter and has no serious consequence for Construct games. So you can just ignore the message.

    Hi Ashley, it's good that we can ignore that message. But what about the Google Play? They alert my games for now, and from some point they may just block these games from the market. In addition, like I understand, they prevent from submitting new APKs etc.

  • Like many of us I got this alert message about all my games. Maybe a new C3 runtime can be a solution (Like Ashley suggests https://www.construct.net/en/forum/construct-3/general-discussion-7/google-security-alertapk-147645, but what about people that still have games made by C2 and not planned to move on C3 presently?

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  • > Thanks I create init.js and fb.js according to your tutorial. Also, a have created capx file with described logics etc. But now I have to export my project to HTML and put the init.js and fb.js on html project's folder? Is it way to check the CAPX without exporting/uploading etc?

    Sorry I can't get your question...

    Sparsha Sorry. I forgot that this is a C3 topic... In my question I meant implementation of this code in C2

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  • Thanks I create init.js and fb.js according to your tutorial. Also, a have created capx file with described logics etc. But now I have to export my project to HTML and put the init.js and fb.js on html project's folder? Is it way to check the CAPX without exporting/uploading etc?

  • Sparsha, Is it way to implement this on C2? Till now I used rexrainbow's firebase IPA and Firebase Leaderboard plugins, but it's work only on WEB. On android (apk) it stop working after few connections (making some cache bugs etc)

  • 🌎Updated and extended version of my old geography quiz CAPITAL MAP FLAG. Changed graphics and GUI, added two new game modes, new language support and GP Leaderboard.

    ⚡⚡⚡TRY IT ON GOOGLE PLAY: play.google.com/store/apps/details

  • I don't know programming, so I can't understand most of your development log. But simple question for you, why you have to use that "dreamlo" service, why not to work directly wih Firebase? And can't open a word's array link...

    By the way you have to add a player score on the screen.... And when I loose and didn't get in to the top-10 I can't even know my score/rank...

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Nagval333

Member since 11 Nov, 2014

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