winkr7's Recent Forum Activity

  • Thanks Magistross. It looks like that works.

    yours

    Winkr7

  • Hello;

    I have a UID I pass to a function and I want to know if this is an instance of an object in a specific family (like is UID a member of the "enemy" family?).

    thanks for your time.

    yours

    Winkr7

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  • I liked the demo, but it would be nice to have a few optional binary systems that slowly circle even when not scrolling. The occasional super nova too (as an option of course).

    Also a few distant galaxies.

    Just sayin. Nice work.

  • Write something really really small first.

    yours

    Winkr7

  • I see this kind of thing with rpg maker sometimes.

    yours

    Winkr7

  • Hello;

    Suppose I want to use an array of values in a function. I create the array, use it, then exit the function. Do I have to destroy the array before I exit?

    Also, if I resize an array, I noticed it changes the UID of the object. Is that old UID still around, is this a memory leak?

    thanks for your time.

    yours

    winkr7

  • I type faster than I click. The endless clicking and picking that goes with coding in C2 is the real pain.

  • Thanks lots little Stain.

    And thank you Little Hornet.

    yours

    Winkr7

  • Hello;

    If I am checking for a sprite colliding with the same kind of sprite I have

    Cog on collision with Cog

    How do I reference the first Cog, the one that did the colliding? They are both the same kind of sprite.

    How do I reference the second Cog?

    Is there some kind of "other" in this situation like in game maker?

    Thanks for your time.

    yours

    Winkr7

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  • or move an event sheet to another project.

  • I was up all night worrying about this and Ashley never answered my question (its a question just like Nesteris' which he didn't really answer either).

    I wrote my code on my PC and it was fine. But when I put it on my IPhone I had to put the phone right up close to my face for the screen to seem to be the same size. Is this a problem with HTML5? I think not. Is there some kind of difference between an IPhone and my PC that C2 has a hard time handling? Is C2 the problem?

    Why do I have to write two different kinds of code to handle something C2 should handle.

    Do other designers notice this problem? Do you have to put the iphone right next to your face for it to seem the same size on your PC? If I have to go to GameMaker or Unity to solve this I will be very annoyed.

    yours

    Winkr7

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winkr7

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