winkr7's Recent Forum Activity

  • Hello;

    Suppose I have two sprites, baseBall and softBall and they are both members of the ball family.

    Is the name baseBall stored somewhere so I can use it (for saving as json) in the baseBall sprite or do I have to put a character string variable in and call it "baseBall" in order to create by name later on when I load this member of the ball family from a json string?

    thanks for your time.

    winkr7

  • hello;

    Suppose I go to layout ezRace and create a global sprite called sportsCar on layer mudLayer. Then I go to layout hardRace which does not have a mudLayer it has gravelLayer. Is sportsCar still around somewhere since its UID wasn't deleted when I left ezRace? Does it just appear on gravelLayer because it can't find a layer called mudLayer? If I go back to ezRace will it know to go back to mudLayer?

    thanks for your time

    yours

    Winkr7

  • Hello;

    I get this edge image problem when I zoom way out on some images (before and after exporting to HTML5). I am not sure it is the same problem but I see the side line sometimes too.

    yours

    winkr7

  • Hello;

    In C3 I am getting this error when I call recreatInitialObjects when I have a container

    but the error goes away when I remove the second object from my container making it no longer a container. I tried to reproduce the problem stand alone but I can't. If I see this error does it

    mean there is an error somewhere beyond my control for sure, or have I messed up someplace (since I can't reproduce the error message in a simple C3 program)?

    Uncaught TypeError: Cannot read property 'type' of undefined

    at Layer.recreateInitialObjects (layer.js:266)

    at Layout.recreateInitialObjects (layout.js:558)

    at cr.system_object.SysActs.RecreateInitialObjects (system.js:2183)

    at Action.run_system (eveng.js:1765)

    at EventBlock.run_actions_and_subevents (eveng.js:947)

    at EventBlock.run (eveng.js:904)

    at EventBlock.run_subevents (eveng.js:1012)

    at EventBlock.run_actions_and_subevents (eveng.js:951)

    at EventBlock.run (eveng.js:904)

    at EventBlock.run_subevents (eveng.js:1012)

    Don't waste alot of time on this, I am just wondering if the fact I an getting this message at all means an error is not properly trapped (and should give me some other message). I am using the old C3, the one that comes from c2, not the new beta C3 engine. I guess I will try it in that engine next.

    yours

    winkr7

    .

  • I would keep putting out RPG demos like demonoire. That was very smart considering all the trouble RPG maker is having with version 1.6. There are a million RPG maker MV users just waiting to jump ship. You are mostly short of free assets. Only 1% of game makers really care about hidden pinnable window type stuff because nobody every finishes or sells a game--but they will will pay to play their own stuff if only you had a few more trees, monster noises, and asteroid assets.

    So keep doing what you are doing.

  • Hello all.

    It works for me in the standard C3 default runtime. Gotta press z. It is entertaining.

    thanks all.

    yours

    winkr7

  • Hello all.

    If I load the new Demonoire.CP3 into C3 without setting C3 to run the new runtime beta is it supposed to work?

    thanks lots.

    yours

    winkr7

  • John Cutter;

    Thanks for pointing out how to fix this. I wondered where the saves were going--I thought I was backing up my project but I wasn't.

    yours

    Winkr7

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  • Hello;

    I am sad to hear the news about Rex leaving (if it is true). I probably won't be using any non-official plugins anymore, just to be on the safe side.

    The same kind of thing happens in RPG maker whenever they have an update. Unless you are using the officially sanctioned addons (like yanfly) you are out of luck if it doesn't work.

    yours

    winkr7

  • Hello;

    Where do I find effects for C3? Am looking to see if Outline by rojohound has been converted to C3.

    Thanks for your time.

    yours

    winkr7

  • Thanks plinkie. Thats a workaround and I appreciate your suggestion.

    yours

    winkr7

  • Hello all;

    Suppose I have a family called mob which has orc sprite and troll sprite as members. Each member of mob has a health sprite bar. Whenever I select a mob by UID I want to get its health bar too. As things stand I have to put a health bar into a container with orc and another one into a container with troll and they can't be the same health bar.

    Is there a way to put the container in at the family level?

    Thanks for your time.

    yours

    winkr7

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winkr7

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