winkr7's Recent Forum Activity

  • The voyager space craft programming used goto.

  • Ashley told me how to fix this--here is what he said.

    Generally we need all the information in the bug report form to be able to help. But if you see seams along object edges when zooming out, try adjusting the "downscaling quality" project property. This can be caused by adjacent images on the same spritesheet, and high quality modes ensure things are more spaced apart which generally fixes it, but at the expense of using more memory. So unless you see it in-game it's best not to change it and ignore the seams in the editor.

  • Hello;

    I agree, these are good function suggestions. I get tired of passing the object UID and then picking by UID on the other side of the function.

    yours

    winkr7

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  • C3--I edit on my 7inch android while I commute, send it to google when I get off the subway and pick it up again on my windows PC at my office. C3 is very convenient.

    And its a cheap 100 dollar android (2GB memory, 16GB storage).

  • Hello;

    The forums are dying not because of the GDPR dialog box but because they are losing the 12 year old game developers. They have a great easy to learn and use development environment but not many assets to make a game.

    The vase majority of game developers never finish a game, and almost none of them care about GDPR dialog boxes. They need to come up to speed quickly and have some nice spiders to shoot.

    The loss of rex-rainbow as a serious blow, I have to agree on that.

    yours

    Winkr7

  • Hello;

    I have the same problem and I always start over from scratch to solve it. I check the three (minify etc, too). It seems if you save the cp3 file to disk (not to browser) before you do the export build you have less trouble--but this is not a for certain.

    Because I could not duplicate the problem I didn't submit a bug report.

    yours

    winkr7

  • Good Sir;

    While I think it is great that the new run time is fast--being able to run old plugins is also a factor in moving forward. Speed can take a distant second to backward compatibility.

    just my two cents.

    yours

    winkr7

  • When you make the desktop shortcut does it have /r104 or /r111 type stuff in the line? I wish there was some kind of /latest version shortcut.

  • Hello;

    I get the failed to export error for HTML5 sometimes. I have never figured out why, but (in the age-old tradition) if I reboot my machine and try again it works--sometimes.

    yours

    Winkr7

  • Thankyou Ashley;

    I upped downscaling quality to high and the edge artifacts went away.

    yours

    Winkr7

  • SHUBHAMRATHI9

    I was not asking about global layers, which are distinct from global objects. A global object is supposed to survive the end of the layout, I am just wondering how it decides which layer it is going to survive on.

    So the first time you visit a layout with a global object on it, it gets activated and sort of like stepping on gum it is stuck to your shoe from then on until it is destroyed. Other objects stay in their layout so they never have to change to foreign layers.

    yours

    winkr7

  • thanks newt.

    If my baseBall is a member of sportsEquip and the Ball family how do I load it from Jason?

    Do I save it as baseBall (since it is both a sportsEquip family and a Ball family) then when it comes time to load from json do I create by name "baseBall" but then load by json after casting it as sportsEquip or Ball)? Ie which load from json should I use after I create it?

    To get to the sportequip casting do I use Pick by last create (since I just created "baseball" so the last creation of sportequip was in fact a "baseball". Or should I Pick by last created and use the Ball family? Or does it matter?

    thanks for your time.

    yours

    winkr7

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winkr7

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