winkr7's Recent Forum Activity

  • Hello;

    Suppose I want to transfer two pinned sprites and their current instance variable values to another layout. If I have a global Hud layer that both layouts share I can stick them on the Hud (out of sight perhaps) leave the first layout and then transfer to the new layout and copy the pinned sprites off the hud onto a layer in the second layout. (all while the game is running, I am not talking about doing this in the editor).

    This won't upset the UID count or anything, bringing in UIDs from another layout since they are all unique anyway? This should work shouldn't it? So I don't need a bunch of global sprites? SInce the UID didn't change they should stay pinned?

    thanks for your time

    yours

    winkr7

  • Hello:

    I want to send an error message to the console (using log in the browser plugin).

    I want to let myself know what function sent the error message. Is there a way

    to find out the name of the function? (I know I can just type it in, but function

    names get changed).

    thanks for your time.

    winkr7

  • do 9 random numbers and make the last one non-random so they all add up. The last one will actually be random since it is based on 9 random numbers.

  • Fluid flow vector fields are outlined in this article. This isn't artificial intelligence but it is a cell by cell calculation.

    dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf

  • Hello;

    I want a function as follows functions.duplicate(objectUID) return (UID of new identical object).

    The function accepts one argument the UID of the object to be duplicated it returns one argument the UID of the duplicate object the function created.

    If I could just do it for a sprite I would be happy.

    (I need to do this while the game is running. I know how to do it in the editor)

    thanks for your time.

  • My games run fine on early android. I don't know the details about how sprite sheets work, but I don't have trouble with the android versions. I bought random used androids on ebay just to see. Even the kids toy androids worked from years back. This is C3 with the most recent runtime last stable release (no adds or non standard plugins).

  • Since variables appear in the prompt list you want to keep them low in the scope so you don't have to see them all the time.

    For example if you are only using a variable inside a group don't make it global.

    And advice for global variables--put them all in one dictionary otherwise you will see them everywhere listed over and over everytime you want to select a variable. Instead of just one dictionary UID in global.

  • I like to work on my android when I commute and on my PC at work. Construct 3 is very convenient for this, since it runs on so many platforms.

  • Construct 3 is the best for map games. It is also very convenient. I run it on my android, my phone, and my PC.

  • Nice little library for vectors. Frequently you want to see the vector as text (10.3,104.88) including to the parenthesis to a vector to string would be nice. Also, you should be able to round your vector to integers, calculate a right angle unit vector.

    You should be able to put your vector into an array object and retrieve it from an array object

    in case your function returns the UID of an array.

    Sometimes you want to return a vector from a function and you only get one string argument so you need to be able to send your vector to a string and extract it just the x and just the y or the UID of an array that contains x and y.

    Just some suggestions.

    Nice start.

  • You probably want mouse.x(layer). This take scaling and rotation into account.

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  • Thanks lots, its all working now.

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winkr7

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