Chadori's Recent Forum Activity

  • Okay, that's great. I trust your judgement on that. But if you would re-consider for a temporary solution, that would also be great.

    I've heard about Zip-Bombs before and I think it wouldn't hurt if we add a few more Gigabytes, just enough to at least reach Apple's size limit.

    No pressure but I'm looking forward to the Expansion Assets / Asset Bundle feature. I'll await your future announcement.

    Anyway, thanks for your time and being transparent about the incoming features.

    Okay I can see it on the Microsoft Windows 10 v1607. But I can't download it since I deferred Windows 10 updates. But If I do download the Windows 10 update, my Laptop Drivers will get broken again. But If I don't, I can't download Construct 3.

    Tight spot to be in.

    And Edge isn't really a good alternative for Chrome.

    Anyway as a suggestion, a better news would be a better support for the standalone desktop version. With a better download page and all the bells and whistle you can provide by focusing more onto it.

  • Nepeo & Ashley, just in case you've forgotten.

  • lucid While you're at it. Can you please upgrade the plugin to the C3 runtime. Thank You.

  • ThePhotons

    Hey, can we request a Construct 3 runtime version of the Photon Plugin for Construct 3. Thank You.

  • Nepeo

    Can you increase the Cloud Build to 1GB or more for the Decompressed Zip Size. Construct supports up to 2GB sized games and in the future Expansion Files too. So, I think it wouldn't hurt to increase it now since in the first place, it will eventually be increased.

    Thanks.

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  • lucid

    It's great to have you back. We have experienced a lot of issues porting to / using Construct 3 with the current Spriter Plugin. But fortunately you're here now and aware of the situation.

    Thanks a lot for dealing this with pace. We look forward to the Construct 3 stable version.

  • Phacanu made a good solution for that.

    1. Include JQuery to the JS plugin.
    2. If you have a plugin that has code inside the instanceProto.OnCreate(). Turn that into an 'Initialize' Action. Then before using the plugin.
    3. Then, before using the plugin. Make sure to call the Initialization first. On Loader Layout, for example.

    That is for JQuery dependent plugins. Although, in your case. Just include JQuery into your project and use the JS plugin to include it on the runtime. And you are good to go!

  • Nepeo

    Currently, my Archive unpacked is 657 MB. This must be the problem, when extracted/inflated, the folder is 657MB in size.

    I thought, the measurement was determined by the Archive Size, not the extracted size.

    Regarding the APK Expansion files, that's a good point. Expansion Files may not be a guaranteed solution.

    It would be better to just download my assets from a server.

    Maybe Construct can make an easier future feature for that though. And even maybe, sell some server slots. Make a dedicated plugin, additional features and etc.

    But that is only a suggestion, the upcoming runtime might be more important.

    Although, it might be a better solution for Construct 3 developers than Expansion Files.

  • Nepeo

    Can you double-check the Cloud Build? Maybe there is just a small mistake on the limiter part. Maybe the limit is accidentally set to a smaller size, like instead of 500,000, it was set to 50,000.

    If not, maybe you can re-check and run some debugs or tests.

  • Nepeo

    I re-uploaded and connected to a faster internet connection I could get at the time. It uploaded in a minute, I think that is already acceptable. But I still get the error :

    Build Failed

    Error: archive exceeded maximum size

    Exact Archive Size is : 109mb. Rounded-off, I assume.

    Regarding the Expansion APK problem. Thank you for informing me, I actually wanted to talk about it with a Construct Developer. I think it would really be helpful for us Construct users if you could get us that feature as soon as you guys can. Construct 3 looks like it is evolving to be viable for large mobile projects as Mobile Devices are improving performance for HTML5 and Construct 3's sprite-sheeting and runtime upgrades are helping in furthering its acceleration.

    Although, for the time being, I do have a, not so clean solution, which include server-side implementation. Which is applicable since I am developing a multiplayer game.

    But testing still requires it to be locally stored, so I would need the Cloud Build.

    However, it would really benefit us all, if APK Expansion Files were officially supported. A time-saver, cheaper, and clean.

    Thank You, again.

  • Nepeo & Ashley, just in case you've forgotten.

Chadori's avatar

Chadori

Member since 10 Oct, 2014

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