Chadori's Recent Forum Activity

  • You are confusing how export to C2/C3 works.

    This is the general idea:

    Construct 2 -> Export -> Cordova -> Builder :: Phonegap/Cocoon.IO -> Android or IOS

    Construct 3 -> Export -> Cordova -> Builder :: C3-BuildServ./Phonegap/Cocoon.IO -> Android or IOS

    There are no trade offs. Since you can also do this.

    Construct 2 -> Export -> Cordova -> Builder :: C3-BuildServ./Phonegap/Cocoon.IO -> Android or IOS

    The only trade-off is the runtime features and editor features of Construct 3.

    But after export, they are all the same.

    For GameAnalytics, you still can't export straight as a Xcode/sign Release APK file. You will still have to export out as a Cordova Project in C3. Correct me if I am wrong.

    You always need Cordova if you want to make HTML5 games on Construct 2 or 3. And expect it to run on mobile, both on Android and IOS.

    Unless you have a native compiler. [Which you don't have to worry about, for now.]

    Construct 2 and Construct 3 exports to a Cordova Project. And you will need to build it using Cordova Tools or Cordova Cloud Builds.

    Like Construct 3 Build Service, Phonegap and Cocoon.IO.

    What it actually means is that, you need to include the Cordova Plugin Reference of the Game Analytics Plugin for it to work on Android and IOS. Or basically, Mobile.

    The Cordova Plugin Reference for the Game Analytics is cordova-plugin-gameanalytics.

    Because you have asked this, I believe you still haven't tried exporting to Cordova for Android / IOS with Cordova plugins extensions.

    But I can't teach and tell you everything in just this reply alone.

    So, I recommend you to search for some tutorials on how to build Cordova Apps on Construct 2 or Construct 3 with Cordova Plugins like Admob and IAP using Cocoon.IO.

    That should do it. Good luck!

  • Well. You are given three choices by the 3 of us.

    1. Export on C2 and build on C3. It will work if the Cordova Plugin reference is white-listed on the C3 Build Service. [Mine]
    2. Port the Construct 2 Cordova plugin to Construct 3. So you can also edit on Construct 3 and take advantage of the new Construct 3 features. [Kyatric]
    3. Use the AJAX plugin and avoid 3rd party Construct plugin and Cordova plugin dependencies. [WackyToaster]

    No wrong answer, all are working. It is up to you to pick which is more beneficial to you.

    Although, you can also just use the Game Analytics plugin. Which is available for both C3 and C2.

    Construct 3:

    construct.net/en/make-games/addons/95/gameanalytics

    Construct 2:

    construct.net/en/construct-2/addons/96/gameanalytics

  • Yes. Export on Construct 2 and Build using the Construct 3 Build Service.

  • MPPlantOfficial

    The private messaging system was removed, as far as I know is to comply with the GDPR by preventing the collection of private data in the first place. And all messages to be made public through the forums with full-control for the sender to delete and modify its message or topic.

    In Layman's term, it was removed for everyone's safety.

    Regarding the Mobile Build Service, as what I've understood from Nepeo. There should be no build attempt limit, and the mobile build service is a built-in feature included in the Construct 3 Subscription.

    Although there is a Mobile Build Service size upload limit.

    Previously::

    +Compressed : 500MB

    +Uncompressed : 500MB

    Currently::

    +Compressed : 1GB

    +Uncompressed : 1GB

  • Nepeo Thanks a lot. At least when someone needs it. It is there and available.

  • I don't know about the issues you've came across.

    But, to be honest, on the performance side. I wouldn't recommend.

    Some of us on the Construct Community, we were checking out your plugin on how it achieved it.

    I didn't get to read it for long but as I recall, it loops through all the event sheets and events.

    On Large Scale projects, it would take a very huge amount of resources just to look for a function.

    When in fact, functions are supposed to be optimized to be quick referenced. And not search through the event sheets.

    And the most heavy part of it is that it runs every tick. The performance overhead it provides is very hard and bad.

    Good try though.

  • Oh yeah. Making a native porter for Construct 3 might be infeasible since Construct 3 is sealed from the outside unlike Construct 2.

  • Yeah. The Community is aware about that. For a long time now.

    Even someone made a campaign. Which some of us didn't believe it would actually work since on the performance level, it would be a bad idea.

    But if you are using Construct 2, then you have a chance to use Chowdren. construct.net/en/forum/construct-2/general-discussion-17/chowdren-fast-construct-2-runt-134395

    A Service to port Construct 2 games as native games. Either Desktop, Nintendo Switch, Mobile and etc.

    Although, if you are using Construct 3. Then you are most likely out of luck and have to make a deal with someone else who would want to make a Construct 3 porter from scratch.

    My point is that the only way is a native port.

  • That's great.

  • Ashley made a fix. So, problem is now solved.

    github.com/Scirra/Construct-bugs/issues/1797

  • Especially Cocoon.IO since users might require in the future to try out Canvas+ and Webview+ for performance demanding games.

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  • Nepeo I'm sorry to bother again. With the new future support for the Expansion Apks and Asset Bundle. Would it be possible to support external builders like Cocoon.IO and Phonegap?

    Thanks.

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Chadori

Member since 10 Oct, 2014

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