Chadori's Recent Forum Activity

  • I've used this before but only for fun, lol. In serious use cases, it shouldn't cause any issues during runtime and should work like any other character.

    My only potential issue for not using this is because of the writing and searching process, and that's all. I search emojis on Google and it takes more time writing emojis since I use a desktop keyboard (even with Windows emoji), which I think is a different case if I used a smartphone's virtual keyboard. Writing 🔫 takes more steps than typing weapon, you see.

    Furthermore, since it's a picture that 'could' show differently depending on the device or platform, there's a chance it's a different emoji than what you could've expected, for example: inconsistencies in used emojis. It could lead to an organization issue.

    Nevertheless, I see the benefits of this, especially with guides. Emojis shouldn't cause any issues with JavaScript and other languages, hence Construct 3 shouldn't either, even advanced minification shouldn't have any issues with this.

  • DiamonDcher You probably need Mobile Facebook for that since you are targeting native Android or iOS.

    constructcollection.com/documentations/mobile/mobile-facebook

    For the Mobile Facebook plugin, the class name is com.your_company.your_app.CordovaApp.

  • Hi,

    Would it be possible to assign Cordova plugin installation priority? Some Cordova plugins need to be run first or last, for example config edits that conflict with Construct 3's own Cordova plugins or even others. And, forking them is out of the question due to the plugin review guidelines, and also practicality.

    Something like this would suffice:

    1. first
    2. normal
    3. last
  • From Xcode, go to the Build Settings tab, change SWIFT_VERSION (search if you cannot find it) to 4.2.

  • Release 44 - Stability Maintenance

    Hi everyone, there is a new stability maintenance update for the Construct Master Collection, please click here to read the release note and download the update.

    This is the final release before the next batch of new plugins.

    Thank you.

  • There are no rules preventing anyone creating addons that replicate built-in features.

    With Ashley's blessing, I've reinstated, redesigned and updated the Mobile Notch plugin, which will be available in the next release.

    I've made it as close as possible to the Platform Info object for easy migration. And I can confirm it solves the notch detection issue on the Webview or Cordova, by adding an option to use the native API instead of the Web API.

    More info in the documentation page linked below.

    https://www.constructcollection.com/documentations/mobile/mobile-notch

  • It depends on the Android device, but yeah that's the jist of it. Cut your losses with low-end devices and just focus on the high-end devices. Ironic if you're exclusively exporting to mobile, but Construct 3's web first and you realizing that is probably the Construct Team's greatest fear.

  • Announcement

    Hi everyone, I just want to announce that there will be changes in the process by which plugins are created and released.

    It has always been my goal to create plugins with complete features; all features are always available from their respective APIs, and this has been effective for the past years. However, aside from being hard to maintain, it forces me to maintain a certain number of plugins to support them and keep up with their maintenance.

    I have noticed that some advanced features, which require the most development time, end up being rarely used. Most of us are only interested in the basic, common features. Due to this, I have decided that plugins should only be designed with essential features in mind.

    Although unessential to many, it may be essential to others. Therefore, to avoid such a situation, I will be announcing here the list of new plugins I will be releasing for the next update.

    If you want to make ensure a feature you have in mind will be available in the plugin release, feel free to write it here in this forum, in the Discord Community, or on Github.

    Upcoming plugins

    To start with this new change, I will be releasing the following new plugins in the next major update:

    1. Firebase Crashlytics
    2. PlayFab Payments
    3. w/ PayPal
    4. w/ Xsolla
    5. Steam Master Collection

    As mentioned, due to the new changes, I will only be releasing the basic features of each plugin. If you have a need to ensure that a feature will be available in a plugin, please inform me, and I will try my best to make it happen if feasible.

    Thank you.

  • It seems CocoaPods is not isntalled, type sudo gem install cocoapods in the Terminal.

  • I don't understand the point. If you call a function by a variable string, you have to provide the same parameters regardless of the string provided, right? Function maps are no different in that regard.

    How would you pass parameters of a function that is also calling to another function, and then another function, each passed on function having different parameter values, count, order and types.

    And then, in-between, what if you also need to do some calculations as you pass?

    How would you do such a simple scenario with only Function Maps?

    Please kindly observe my screenshot below, for context. Please pay close attention to how parameters are passed, the number of parameters passed and their types.

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  • But this is the Scripting section, lol

    In any case, I understand, but the majority of people using scripting for dynamic function calls will still continue.

  • Aside from the calling of maps/strings, which is already puzzling, have you considered how strange and limited the forwarding of parameters is?

    It expects that developers usually don't change parameters as it passes through functions, especially its order, there is so little flexibility, it's shocking it's designed by an adept programmer who takes this feature for granted in typed languages.

    By the time you have finished planning the Functions Maps, you have ended up spending more time changing the events than it would have taken to just write 1 to 3 lines of JavaScript to do the same thing, with better readability and flexibility to adjust with little changes in the event sheet.

    I mean, it's proof enough that people are willing to use JavaScript to call functions with strings rather than use the built-in. People would always find the more convenient option.

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Chadori

Member since 10 Oct, 2014

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