Chadori's Recent Forum Activity

  • Actually, it supports it for a long time since then, after moving to our own dedicated Cordova plugins.

    Most of are chadori-mobile-xxxxx instead of using public libraries compared to cordova-plugin-xxxxx, except official ones.

  • Hi lahbach.

    The Mobile IronSource Collection is only available in the main collection. Unfortunately, I don't think it will change anytime soon.

    There is a planned Google Admob Collection, which will be a cheaper variant, hence better for startups. But, in the long run I still recommend going to IronSource, due to their better mediation.

    As for the separation of addons. There is an option to choose by group of addons you need, I don't think I can separate them further. This is due to the management it would require, and I don't think that will lessen the cost.

    Bundling them together is more beneficial to both ends, in the long run.

    There is also a discount for individual developers, if you are interested, it's at the bottom-most portion of the pricing page.

    I wish you great luck with your game development journey!

  • Construct 3 also has Scripts, so you can write those formulas in JavaScript. But the Functions feature, using the event sheet, is a friendly version of programming, which is more than capable to do that too.

  • Hi Mikal, I could be wrong, but aren't those only the Scripting Feature? I was hoping for an Addon SDK counterpart.

    Thanks.

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  • Hi Ashley

    Is there an available event to listen for the On Start Of Layout that includes the first layout?

    I have the following below, but are only usable when changing layouts, not when starting the first layout.

     // Listeners
     this.GetRuntime().Dispatcher().addEventListener("beforelayoutchange", this.OnAfterLoad);
     this.GetRuntime().Dispatcher().addEventListener("afterload", this.OnBeforeLayoutChange);
     this.GetRuntime().Dispatcher().addEventListener("layoutchange", this.OnLayoutChange);
    

    Thank you.

  • Thanks again!

  • Using the built-in form Text Input object for mobile applications is not something I would recommend. You are having issues with the keyboard closing, because Android and iOS has its own inputbox implementation.

    What's commonly used for games, is a dialog prompt, or any of its variant. Similar to the Mobile Dialog addon that I made. If you don't have access to an addon, you can use Cordova's official documentation to implement mobile dialogs, using Construct 3's JS Scripting Feature.

  • Is there a quick way we can change the Construct 3 project icons? I can easily change the NWjs.exe icon through a shortcut, but the .c3p is the issue.

    Thanks.

  • Hi Ashley,

    Worker mode has been supported by Construct 3 for a while now, I've seen it's a great feature to remove background stutters.

    Although, in mobile, it automatically reverts back to be hosted in the DOM.

    Is there a Chrome Webview incompatibility? If yes, is there a thread we can follow its progress?

    Thank you.

  • Release 10.3 :: Patch Release

    Hi everyone! I would like to announce a new patch update.

    Bug fixes

    1. Mobile AppsFlyer - The Mobile AppsFlyer implements mobile attribution for both Android and iOS. A lot of bug fixes with the addon, including old Android versions compatibility (<=7.0), event fixes, project samples, documentation, etc.

    Thank you for supporting the Construct Master Collection!

    Stay tuned for more updates!

  • If you export your project to Android Studio, you should be able to edit the AndroidManifest.xml.

    For more information: developer.android.com/guide/topics/manifest/manifest-intro

  • You can try our Construct 3 addons if it fits your needs:

    constructcollection.com/tutorials/ironsource/introduction

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Chadori

Member since 10 Oct, 2014

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