Well, I think what you are trying to achieve here is a game that analyzes the user inputs if they have a typo and the input is close to the required text then it will accept it.
I admit this will be tricky but very achievable.
But there will be limitations though, a typo of letters will be accepted by typo like forgetting to put "space" between texts will not work, and it is kind of impossible for me to find a workaround for that mistake since we can only analyze a typo, word for word by measuring the percentage of typo. And we will use the expressions tokennat & tokencount for this.
So, is this what you mean? If you are asking for a .capx file, I'll be glad to make it for you, just say the word. But I think you can do it by yourself using the tokennat and tokencount expressions.