Chadori's Recent Forum Activity

  • Well, I think what you are trying to achieve here is a game that analyzes the user inputs if they have a typo and the input is close to the required text then it will accept it.

    I admit this will be tricky but very achievable.

    But there will be limitations though, a typo of letters will be accepted by typo like forgetting to put "space" between texts will not work, and it is kind of impossible for me to find a workaround for that mistake since we can only analyze a typo, word for word by measuring the percentage of typo. And we will use the expressions tokennat & tokencount for this.

    So, is this what you mean? If you are asking for a .capx file, I'll be glad to make it for you, just say the word. But I think you can do it by yourself using the tokennat and tokencount expressions.

  • blackhornet - The outcome is still the same without the "Obstacle.PickedCount = 0".

    But I do understand what your point is. So you mean that the "Pick by comparison - Obstacle.Signature = 'Active'" is the same as "Obsctacle.Signature = 'Active'", that it doesn't

    run if the condition is false.

    That makes sense since there are 0 instance in the layout that has the Obstacle with Signature = "Active".

    Nice. Thanks, I get it now.

  • lucid - Good thing you already knew about this so that I don't have to make a .capx file reproducing it, it makes it easier for my part. This bug doesn't really affect me at the moment so I'll just wait for the next Spriter Pro Version Release as long as it doesn't take 5 months, by that time I'll have to release my game. Thanks again.

  • Why can't we create object if there is a pick condition:

    Look at the event below:

    Another example, if you have a "pick condition" on a "create object" action even though the picked object doesn't have anything to do with

    the create object. It still avoids object creation.

    Look at the event below:

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  • A simple boolean/variable limiter can make it work. But I'll just stick with number variables and I'll use the touch object instead of the mouse but it still works the same with the mouse object.

    For example:

    Global Number Variable named "ClickCount" .

    *On Touched Object1

    . -----> Add 1 to Global Variable - ClickCount.

    *ClickCount less or equal to 2 & *On Touched - Blow Tile.

    . -----> Call Function ("Blow")

  • lucid . I got another object which has a different size. I don't know the exact size but I know that it has a portrait size with the width of 96 pixels. So the problem again is the same with my previous post but now it becomes invisible when 75% of it's size is not seen on screen.

    Maybe it is getting some problem finding out if the scml object is still on-screen. I can provide you the scml & scon file if needed via email. Thanks again.

  • lucid - Also, there are 2 "set visible" actions at the action dialog.

  • Hello again lucid . I encountered an unusual problem with a spriter object I have in C2.

    Here is the problem's description:

    I have a specific Spriter object on Construct 2 with a size of (225, 125) and the object doesn't show up when it's body is not visible by approximately > than 50%.

    It's unfortunate I reported this without knowing the specific cause but I can email you the scon/scml file if needed.

  • anty21ro - I didn't see your .capx buy you can simply do this by making 2 (2x2) tiled backgrounds with, for example if the Los angle is 90 degrees then the 1st tiled background should be 45 degrees and the 2nd one should be -45 degrees.

    In measuring the distance you can do this by trigonometric formulas or simply make a 3rd (2x2) tiledbackground in the middle with 0 degrees and the width/height is your distance.

    This is a method for accurately checking the los range and angle. But yeah, I agree this feature premade in the editor with an option would be great also.

    Sorry if it isn't clear and I couldn't give you any samples since I'm only using my phone.

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  • 99Instances2Go - I forgot to close this post but that's what I did long before I made this post. The thing is, this feature would save us the time in making 2 los object (stated above) but now I think there is a reason this option is not made, mostly because of optimization but I am not sure. Regardless, this post is already null.

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Chadori

Member since 10 Oct, 2014

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