Chadori's Recent Forum Activity

  • Currently someone just released a revolutionary game made in C2. The name is "KLANG" made by Tinimations .

    Check it out for yourself.

    Pre-Release Trailer: https://www.youtube.com/watch?annotatio ... 88wz6V1zWk

    Scirra Blog: https://www.scirra.com/blog/178/creatin ... -construct

    Game Link: http://store.steampowered.com/app/412660/

    On Mobile: There is a game that went successful. It's called "IGNATIUS" made by SonsofWelder.

    Game Link: https://play.google.com/store/apps/deta ... .www&hl=en

    Game Trailer:

    Subscribe to Construct videos now

    There are a lot more like in Scirra's homepage but I can't remember all of them hahaha.

  • I can assure you that most Android Kitkat (4.4) devices up to Android Marshmallow (6.1) runs good with C2 made games as long as it follows these conditions....

    +Less than 80mB active memory usage.

    +Less than

    (For small objects)200 simultameous moving objects.

    (For average sized objects) 80

    (For big sized objects) 30 or less.

    +No physics! Unless the game project is small.

    +Don't add unnecessary behaviors.

    +Use Tilemaps instead of adjacent tiles.

    +Use TiledBackground for Backgrounds.

    +Turn off Collision for non-colliding objects.

    +Assure events are optimized especially for loops.

    +As much as possible, only use (2x2) image sized tiledbackground for ground floor or corner solid instead of solid tilemap / sprite .

    If you follow these you'll get this performance within these range.

    Small games : (52 to 60 fps)

    Average games : (42 to 52 fps)

    Big Games : ( 24 to 42 fps)

    That's based on my experience on mobile development.

  • I've tried both. I'm disappointed with Cocoon.IO since it doesn't support many plugins + It has many unused permissions that makes our apps suspicious & bloatware.

    I'd go with IntelXDK if I were you. Developers there are experts in compiling HTML5 apps. All cordova plugins are compatible there + no noticeable bloatware.

    Yeah as Rasputin said, the only downside is the apk file size.

    BTW IntelXDK is way faster now compared back then when Cocoon.IO was said to be faster.

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  • I got curious & tried it both WebGL "On" & "Off" but I see both state still flickering. Wait. Isn't that how graphics work? I'm not entirely sure but I think that is how graphic cards draw. As the screen moves it can't entirely keep up that causes the flickering.

  • Add the "Scroll To" Behavior in an object (for example a camera sprite).

    Then add the action in the eventsheet : Camera Sprite --> Shake (Magnitude: 20 Duration: 1 sec).

  • glerikud - Yeah but it may take 6 years or more before I learn 2 more skills. Which is kind of a pain but I hope it's worth it.

  • Wow. Congrats... I hope your game becomes successful.

  • You're welcome & Thanks for the fix, it works great now.

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  • Well a few months won't hurt.... Many people I know including relatives only own IOS 9 devices and as far as I i know neither of them are planning on upgrading to IOS10 unless they buy Iphone 7.

  • Colludium - I can't imagine learning all 3. I commend you.

  • No disrespect but it's kind of pointless... Especially if someone can bypass it and make a tutorial on how to break the .capx .

    For example, one might copy the event sheet contents from one locked project to an unlocked project...

Chadori's avatar

Chadori

Member since 10 Oct, 2014

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