j0schi's Recent Forum Activity

  • thanks you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> this is valuable information for further planning.

    Ashley , sorry for ping you at this, you probably have seen it aleready but jochen(the assigned developper) has asked you a question here:

    https://code.google.com/p/chromium/issu ... ?id=424563

    [quote:2h1l6kch]can you share some information how you measure how many frames are dropped and jank?

    i just leave this here as i am really interested in the fix of this issue and it will take some time after the fix before crosswalk will adopt the change...

    regards

  • IntelRobert thank you for adressing this.

    BUT the slider for the music works in chrome over wlan preview. the music takes a long time to start and sounds are not played at all. so this could be related, but it could also be another problem. in the menu sounds are fine (played on tab of a button) in the game itself the music is fine (after a long loading time) and gets played at the right volume, but not the sounds...

    if you like you can test everything youself here: http://bytecrunch.org/games/ocp1/

    hopefully this issue gets sorted out soon... i cant release any game with those kind of bugs (this and the jankyness which is discussed in other threads)

    my programming knowledge is very limeted, but let me know if i can help in any way... i can also buy you a coffee or something <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    kind regards

    Joschi...

  • If i remember right Ashyley mentioned it somewhere, that android is currently very slow with decoding. so if you put it in the soundfolder it gets decoded on start rather than on the fly... i would also prefer that everything is preloaded, also because the volume controll then works for me, but that is just not possible at the moment. 20 minutes of music took my s2 3-5min to start the app haha

    regards

  • IntelRobert can you give me any hint on this? should i report this anywhere?

    Does no one else has volume controll in his games or i am the only one with this problem?

    regards

  • Rable maybe you have imported music as sound? thats what i did to geat arround the issue, that you cant controll volume of music in crosswalk, and that was when i had so horrific loading times...

    regards

  • This is freaking amazing! Does it run on mobile?

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  • Hey everyone,

    I present you my first “finished” game. Took me 8 days (fulltime) to make and I am pretty proud of it <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> I know its quite basic but your feedback is highly appreciated.

    You can play the game here:

    http://bytecrunch.org/games/ocp1/

    Or at the Scirra Arcade:

    http://www.scirra.com/arcade/addicting- ... n-invasion

    Android (ARM) Version

    http://bytecrunch.org/games/ocp1/OrionC ... vasion.apk

    [attachment=0:tr5pbcut]teaser1.PNG[/attachment:tr5pbcut]

    Currently the game has 2 known Bugs, which I ain`t able to solve myself.

    1) The game lags from time to time in firefox and chrome, which is a known bug in those browsers.

    2) With Crosswalk for android Music is always played at maximum Volume. More details here: viewtopic.php?f=146&t=117827&p=846853#p846853

    Ashley, I would also like to submit this game to the Scirra arcade, but when I click “Upload” it says I should register or Login. When I click on Login or Register I get redirected to the main Scirra page where I am already logged in. Is there a problem with my Account?

    Regards

    Joschi

  • Hi all,

    I had described this problem one week ago in the beginners questions sub forum but the topic didn’t get any attention there. So I try it again here.

    In my game you can set the volume for sound and for music. Everything works with every browser and also in the emulator of the Intel XDK. Once exported and installed on android the music always plays at normal volume (+-0db) even if I hardcode -100DB it has no impact.

    Did anyone else have seen this behaviour?

    Ashley, as this seems to be a crosswalk bug would you kindly address this issue to the developers? I can also do it myself if you wish, but I don’t have the programming knowledge to tell them where exactly this happens in the script. I would highly appreciate if you would take a look at it.

    One Possible Solution would be to import the music as “Sound” but then the decoding at start takes a huge amount of time, as android seems to have some problems with this.

    With kind regards

    joschi

  • Thanks for pointing this out, i will have a look at it

    but it would anyway interest me why the function dont work at this place...

  • Beaverlicious Thank you, but no, that isnt what i meant. take a look at the example i posted

    famekrafts i think 2D would rly do the job maybe i should post some more examples...

    Do you have an idea what such a pack would cost in the asset store?

    regards

    Joschi

  • Hey Twinblake,

    i am trying to achive the same, but i am stuck as you are...

    [attachment=0:18sq3bug][/attachment:18sq3bug]

    it seems like the *dt not work within functions. if i leave the function away and just do the script so it fades in and out again smoothly as it should. but as soon as i put the action within the function it stops to work, even if i call the function. however wenn i set a total value of opacity in the function it also works...

    to be hornest i have no idea whats going on there O_o

  • sqiddster whats the alternative to waiting...

    and yes this was there 1 1/2 year ago.... i quit developing with construct because of this and cocoonjs... now with crosswalk there is a promising option even if it have bugs

    may i ask what the bug /your game was?

    take a look at KingsRoad. its a big html 5 game... if you look closly at the promovideos on youtube (the background) it seem to suffer from the same problematic. really strange that no one mentions it...

    regards

    joschi

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j0schi

Member since 8 Oct, 2014

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