j0schi's Recent Forum Activity

  • iwontnamemyself i am spawning over 8000 objects over the course of the game... didnt noticed any impact

    regards

  • Hi everyone. Currently I am programming on a space economy sim and now after getting my mind around arrays and how they work I am facing another challenge.

    The Question is: how do I display large amounts of data in a proper way like a table with clickable cells.

    For example: I have 14 differ space stations 5 of each kind.

    Now what I want to achieve is a list view first of all station kinds. On click I want to show all stations of this kind on click on a station I want to show detail information for this station. Like coordinates, Storage, Products. All those values are saved in arrays so the selection should be no problem. But what I cant find is a proper way to display those. In html/php/MySQL I would do it with a simple table. But what is the right way to do it in construct? I’ve experimented a little with lists or text elements but what I am missing is some kind of ID or something so when I click on a text item I can give an “id” of a row in an array to which the program shows details.

    I am thankful for any thoughts on this.

    Regards

    joschi

  • Hey ggibson1

    the tool looks very interesting for me, but i am just a beginner in costruct so i have a few questions:

    did i understand it correctly that with the c2 data editor it is possible to use arrays like a database? i have some knowledge in mysql, and currently i am creating a game which simulates an economy. it its a real **** ** *** *** to do all this with arrays. the thing is, in my game new production facilitys get created all the time, each facility has its own recauces, needs to make orders and so on. just working with instance variables isnt enought here. so i need different arrays which i can handle like a mysql database...

    • is this possible with this tool?
    • are there any more examples or tutorials out there?

    thank you

    Joschi

  • Colludium there is no way to avoid this issue. its everywhere. some people are more sensitive to it than others. but its clearly a lot better with IE, it has only the "normal"lags whith whith i can also live. ive tryed it on several high end pc`s, linux, android, laptops and so on... its aleways there. you just cant see it so good with small layouts haha

    regards

  • sorry all for offtopic... ludei, thanks. currently i am testing a lot with cocoonjs, so it would makes sence once the project is in a later stage, but there is still to much to do to decyde now once its in the beta phase i will have a look into it.

    regards

  • cooltaby thank you very much

    well i wont mind if they charge a decent price, but i cant find it anywhere... also crosswalk has the jank issue, whith whith it is not possible to make a qualitativly good game...

    so it seems like i just have to wait

    will take a long time to fginish my main project anyways

  • famekrafts

    Exactly, top down is what i am looking for. would be nicve if this would be dilvered as a psd / ai so one can change the collors afterwards. what also would makes sence eventually are some icons (for each station one) for some kind of radar. but thats just another thought.

    some very good axamples would be those from SPAZ:

    http://www.google.com/imgres?imgurl=htt ... =0&ndsp=35

    http://www.google.com/imgres?imgurl=htt ... =0&ndsp=35

    http://www.google.com/imgres?imgurl=htt ... 35&ndsp=45

    i like the art style even if i think its a little overkill... some less details would be nice... also considder to make it in modules so for example some "mountpoints for turrets which not look to much like mount points so they are optional <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    regards

    joschi

  • Hey Lunatrap,

    things will be stolen copyed and so on, its just human nature. take something, make it better.

    but i can understand your point totally. so here is what i would do:

    • Watermark images (for example like graphikriver does it)
    • Put the creator information in it (jpg propertys)
    • only use low resulotion pictures of your art
    • never publish source files, aleways keep the source files for proof
    • if you work with external persons let them sign an NDA
    • if you publish pictures aleways tell people what they can and cant do with them. for example if someone wants to write a blogpost about your project make a press kit special for this porpose and declare it in the licence. its also horrible if people dont shure and they are scared if they dont know if they get sued or not. so always make this clear

    remember you never can be 100% shure but instead of being scared about this issue work hard on your game and the success will be yours. no real company can copy this stuff without permission and become successfull with it if they dont have the rights to use your material. so even if some small developper uses it you can sue em without problem.

    Hope that helps a little and i am really looking forward to see some of your art.

    Regards

    joschi

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  • cooltaby thats only one issue for me, the othert is this here:

    Hopefully chromium will figure this out fast... but those issues are open for a long time now and till now they dont got much attentione...

    regards

  • Thanks <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Game is now available at the Arcade: http://www.scirra.com/arcade/addicting- ... n-invasion

  • hey,

    ive had a similar question ( i want a max speed and able to axxelerate in antoher direction even if the max speed is reached so i will answer this questiion in some more detail:

    for your question, what chris means was somethign like this:

    [attachment=1:3oejlkry][/attachment:3oejlkry]

    note that i set the angle to -180degrees to deaccelerate in the opposite direction.

    in addition to this i faced the problem with the max speed which is usefull for any space simulation. i just don makes sence to dont cap the maximum movement speed. so here is my solution to this which works pretty well

    [attachment=0:3oejlkry][/attachment:3oejlkry]

    I hope this helps

    regards

    joschi

  • IntelRobert

    Here is what i did:

    1) start chrome on my samsung galaxy s2 Point it to http://bytecrunch.org/games/ocp1/

    sounds and music work in menu, when i start the game only music works, however if i change the colume of the music in the options it takes effect in the game

    2) start chrome on my desktop point it to http://bytecrunch.org/games/ocp1/ everything works. same with any other browser

    3) start the app in the intel xdk emulator everything works

    4) exported app with crosswalk wrapper -> install it on my galaxy s2 everything works exept the volume controll for the music

    it seems that the bug you have with crome for android i only have with crosswalk

    Chrome Version on my S2: 38.0.2125.102 2125102

    Android: 4.1.2 GT-I9100

    Blink: 537.36

    Javascript: V83.28.71.15

    regards

    joschi

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j0schi

Member since 8 Oct, 2014

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