Update: Glassblocks are implemented and the mechanics are fine. only problem is: because of the massive ammount of tiles (and collissionchecks) games runs slow with many glassblocks on mobile. i am currently thinking about on disabling the collision cheks on mobile for glass blocks against the tilemap.
More updates:
- more levels
- small changes on some game mechanics
there are 30 levels now. 2 more will be designed till 1.0
i am planning on releasing the beta in a few days so i would highly appreciate any feedback on the current state of the game
Kind regards
Patrick