For those who don't know, ClickTeam is working on ClickTeam Fusion 3.0 (said to be released late this year) and there are some who believe that it will introduce a reworked eventsystem that will look A LOT like what Construct 2 has right now. Many posts in ClickTeam forums compare the two eventsystems and the result is almost exclusively in favor of Construct 2.
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I always wondered why CT Fusion looks a bit like C2, I mean if you compare those two great engines you can see that the focus of CT Fusion is more on the end product (the game) and less on the way of creating it. On the other hand, C2's focus is clearly on creating games as fast and easy as possible but in cost of a bad end product which requires 3rd party technology (Even if it is native-like it will never be on the same level as native games in general, well in a few years maybe?)
I think if CT Fusion 3.0 would be exactly like C2 currently from a design perspective it would be awesome of course, but the current version shows that the pricing of those native exporters and the engine itself is quite high and too expensive for the most indie or hobby developers. The pricing is one of the main advantages C2 has > Pay once, export to every supported platform. This however is not the case with CT Fusion at the time, there you have to pay for each exporting platform which costs a lot of money of course.
Well at the end I can just hope that CT Fusion 3.0 will not be a "C2 lookalike" engine with free exporters and a low price because that would literally mean the end of Construct 3.
(Unless C3 has NEW cutting edge features and is not just a ~80% copy-paste engine with Mac & Linux support. Sorry if I went a little off-topic here. )