TheRealDannyyy's Recent Forum Activity

  • It's being worked on for Chrome: https://code.google.com/p/chromium/issues/detail?id=524218

    I think you might be able to use it already if you change the right flag in Canary...

    Good news, although 60fps recording seems to be quite difficult currenty, at least on my end it slutters while recording.

    I hope Chromium will change that even thou the performance on both browsers are almost equally well.

    Anyway, I guess the "Is Supported" condition will trigger true if NW.js (chromium) adds this feature

    or perhaps an announcement about this later on, would be nice too.

  • We all know by now that Firefox has a great feature called canvas recording implemented and

    thanks to Ashley we are able to use it in our projects since the r218 release of C2.

    This feature helps to record game content and render/compile it into a playable video that can be uploaded to platforms like YouTube or others.

    I personally think that this feature is a really big thing nowadays were the video game market is all about let's plays,

    reviews or other kinds of gameplay videos that really help out to gain more publicity and of course potential customers.

    I think if you are, for example going to sell your game (desktop build) this feature might be a valid reason for players/customers

    who already use YouTube or other platforms like that, to buy your game.

    Now to the part I want to talk about with people who keep track with the latest updates in web technology.

    Since Firefox proves that it is possible to have a built-in feature like that, will it be possible for NW.js (Chromium) to get this feature too?

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  • Did you mean r221 or really the old version of C2?

    Well for me everything is the same.

    The sluggishness seems to occur with large projects only I think, at least on my end it does.

    The audio playback and autosaving issues also only seem to occur with larger projects but those are different cases.

    Anyway, nice that you found a way to fix the issues on your end, but reinstalling windows doesn't seem to be a valid solution for me.

    There is a bug somewhere that has to be found and fixed and I neither want to reinstall my whole operating system or wait for C3 to be released.

    At last I would like to ask a question to Ashley about C2's theme system:

    Do different themes have any impact on the performance of C2?

  • Here is my part to my previous request (using dxdiag):

    Hardware:

    • Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1
    • Processor: AMD FX(tm)-4100 Quad-Core Processor, 4 CPUs ~3.6GHz (Overclocked to 4.2GHz)
    • Memory: 8192MB RAM
    • DirectX Version: DirectX 11
    • Card name: NVIDIA GeForce GTX 670
    • Dedicated Memory: 4026 MB
    • Current Mode: 1920 x 1080 (32 bit) (60Hz) [2 Monitors in total]
    • Driver Version: 10.18.13.6143
    • Default input: Wireless Keyboard + Mouse

    C2 Preferences:

    • C2 (r221) running as Admin
    • Autosave: OFF
    • Backup: ON
    • Cache Icons: ON
    • Theme: Office 2010 Silver

    Additional Information:

    • C2: Steam Version (Personal), Steam Overlay OFF
    • Virus protection: Avira Antivirus
    • Always Active Online Connection
  • On behalf of Steam Construct 2 users everywhere: I know that Construct 2 is getting further and further in the rear view mirror, and that the Steam application has always been the red-headed stepchild version, but you have a crippling workflow issue being experienced by legitimate customers who paid you a significant amount of money. I think it deserves putting some real effort into it. I'm sure it will take action from both Scirra and Valve to sort it out since clearly the source of the problem isn't obvious, and I know that might be a nigh impossible channel to open and coordinate. But as it is, both companies are letting their customers down.

    I won't rely on Valve at all, they turned into a big cooperate money making machine not giving a frick about their customers or publishers.

    (I'm not overreacting, I'm just telling you the facts.)

    This problem with Valve's support will always exist and I think they will never change/improve that.

    On Scirra's (focus on Ashley 's) side of things it is a bit "difficult", Ashley himself stated that

    he will try to keep up with the maintenance of C2 and maybe add new features under certain circumstances.

    So I cannot really blame him if he is not actively working on specific bugfixes, however I think an issue like this

    which already exists for more than 2 years cannot just slip through and be ignored.

    Even if Ashley's hands are tied and he so far didn't succeed in reproducing this bug, there are always other ways

    to gather more helpful information that might lead to the final bugfix to this issue.

    ---

    I know that some people might not agree with the following which is totally fine but I would like to request

    a well detailed post with the following information from users who still experience this issue:

    • Full list of hardware (specs including driver details)
    • Details about the preferences (autosave turned off, caching off?)
    • List of programs that could cause this issue (virus protection programs, steam ...)

    I hope that we can maybe isolate common used programs or drivers and finally fix this bug.

  • Are there any experienced JS developers here in the forums that can try or have already tried to achieve this?

    Are there any problems in developing a custom plugin with the suggested action inside?

    Please note: since there is already an action inside the browser plugin that calls for a scaling change with setting the game to fullscreen, I believe that it could be used as a reference point to investigate and find a way to achieve the runtime scaling change. Also note that the "Preview.js" file seems to have some code related to changing the games scaling mode.

    Any kind of response regarding the request is welcome!

  • I know that this was posted quiet a long time ago.

    Anyway I made a feature request on this one HERE.

    If you read this please support my request and let's try to get Ashley moving towards adding this feature.

  • You got $10 from clicking on your own ads, that is not just "a few times"...

    To answer some of your questions (including my personal opinion):

    1) It kinda makes no sense since nothing is holding you of from changing the ad network as far as I can tell from your post, so yes you can change from AdMob to a different not AdMob related ad network at anytime. You might have to change information regarding the ad plugin you use in C2 if you think about changing to a different ad network.

    2) From what I know about MoPub so far is that you might get a bit more revenue from using it.

    (This should help you with getting started or answer some of your more detailed questions later on. HERE or use this FREE MAGIC TOOL if you have more questions not covered by the tutorial.)

    3 + 4) If they block or ban your account of course all of your apps will show only blank ad banners, but I doubt that Google would delete your apps because of that.

    They mostly delete apps that are against their terms, which you can find somewhere on the dev. console, if you want to look them up again.

    All issues related to AdMob should not be asked here thou, in future you should consider asking those questions in the Google/AdMob forums.

  • Fixed it!

    The issue was so simple yet so hard to find.

    So for some weird reason FF 32bit was not in my windows start menu programs list which caused C2 to show up that error message.

    (I guess this happened because I removed FF 64bit earlier...)

    After reinstalling (again) and checking the advanced settings within the installer I found out that the checkbox for

    creating a start menu folder was unchecked, so I checked it and the error just vanished.

    (Bug is solved. Thanks for your help in trying to find the bug earlier zenox98 Ashley !)

  • Sorry about not responding with a possible fix but could you maybe rename the headline to something else?

    (It might get confused with my recent report about FF, e.g. "[r221] IAP Plugin JS Error Using Firefox In Preview".)

    Thanks

  • The feature request:

    I would like to change my games scaling mode from Scale Outer to Scale Inner (and reverse) without going into fullscreen mode.

    Why would you want to do that?

    The idea is simple, my main game layout requires to be in scale inner mode because some game elements have to be hidden due to gameplay mechanics.

    However when going into menus (1920x1080) scale inner is not a solution since it tends to cut off sprites and text that has been relativly placed on weird aspect ratios.

    Why won't you use the browser action to achieve this?

    As my topic headline says: "In Runtime / No Fullscreen", meaning that if I would have to change between scaling modes, the game would require to go into fullscreen which would be bad for players that want to keep on playing the game in windowed mode.

    Do you know that there is a workaround with that?

    Yes I know that there is a workaround with setting the game to fullscreen (with scaling mode changed) then quickly cancel it.

    However this does not seem to work within the windowed mode, it just works if you keep the game in fullscreen.

    So what exactly do you want me to add?

    I would like to see an action within the system or browser plugin to change the scaling mode while beeing in windowed mode (runtime scaling change).

    If this requires to restart the layout or something like that, I'm totally willing to do that!

    But wait, I know another way to achieve that you have to do ...

    Feel free to post any solution that I don't know about yet, I'll give it a shot for sure.

  • C2 just tells windows to launch a "firefox.exe" process, and this seems to work for almost all systems. It doesn't check any install paths or registry keys. I don't know why it's stopped working for you...

    I really don't know what to do about this, everything is on default with firefox.

    I guess you can close this one up Ashley if you would like to, I doubt that anyone else has this issue.

    Thanks for your quick response and help guys!

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TheRealDannyyy

Member since 30 Sep, 2014

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