TheRealDannyyy's Recent Forum Activity

  • Closing as not a bug: you're expecting 'else' to pick instances, but it does not. 'Else' simply means 'the previous event did not run'. It's possible to move the mouse over multiple different instances (since the mouse actually moves in steps, rather than smoothly, it can cross the gap easily) without the event ever being false. In this case the else event never runs even though the cursor is over a new object. The else event does not run until the mouse is not over any instances at all.

    Alrighty, do you perhaps know a way to simplify this whole process?

    I don't think that having 50+ "Cursor is over" (+false) conditions are efficient and it's obviously a little tedious to set them all up as well.

  • Hello Borys, the examples you've provided are great.

    I would like to get more details on how you work and how you do your pricing for commercial projects.

    Feel free to send me your full portfolio and a list of your pricing system to: therealdannyyy@gmail.com

    More specific details about my order will be send, as soon as I've made my decision to work with you.

    Thanks and looking forward towards your response!

    ~TheRealDannyyy

  • xmnboy I believe you work for Intel and are in contact with the XDK team, I'd like to request a statement about this.

    Would it be possible for the XDK team to provide us Construct 2 Dev's a simple tool to create an APK expansion file?

    I personally don't know much about the tech behind APK expansions but I assume that it could be possible to store all C2 files

    inside the expansion and let the browser runtime itself (which is inside the default APK) load the content from the expansion?

    If the mentioned way above isn't possible, we could also do a workaround by having the media and texture files on the expansion and run the game itself as usual over the default APK. C2 is allowing us to set the paths to those 2 folders which contain the majority of game assets, this basically means that we would need some sort of "APK expansion creator" which imports those two folders and provides us the paths to those folders.

    Again, those are just speculations and I don't know much about the whole APK expansion process.

  • Short update:

    • Due to various reasons I decided to switch to Google Drive as my file hoster. (Images should load again now.)

    The following is a message to the guy/girl that decided to maliciously report my helpful tool called "NW.js Secure Assets" and got it blocked:

    Feel free to PM me here or in our C2 Discord server (in which you also participate), so we can talk and get the obvious problems that you have with me cleared up.

    I would also like to ask you not to maliciously report any of my projects in the future, without providing any kind of proof or trying to get in contact with me first.

    For everyone that wants proof that I'm not giving you some sort of "virus" that could harm your computer, HERE is the source code which you can easily convert to a batch file.

    (I've basically done that and compiled it to an executable file to make it more visually appealing.)

    P.s. Thanks to the community member that informed me about the file being blocked, as it seems like the Dropbox team doesn't care enough to at least notify me about it.

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  • anybody else encounter this issue? doesn't anybody know a fix? I cant continue on this game till its fixed:(

    Yeah I did, all I can give you are 2 workarounds but no real fix for this issue.

    1. Use a separate "collider" sprite and set game character position accordingly

    Basically an additional sprite which only has a single frame. You will have to set the collisions and add the physics behavior to this sprite, you basically base all your game mechanics on this "collider" sprite, while your actual animated game character is used for visual feedback. (I'm using this method for my physics based game mechanics.)

    2. Try to use the 3rd party plugin "Chipmunk Physics" (LINK)

    This behavior comes with a lot of advantages that you can read by clicking on the link above.

    I'm not sure if that works well with animations but I think it should.

  • If the bug fix above doesn't work, it looks like you're using the C2 object names possibly? If so, make sure you use the original object names from Spriter before the specialized save and C2 import prepends the entity name. I added a note in the action about this. Please let me know if any of this fixes your issue.

    The fixes seem to work fine within my project. Thanks a lot for that!

  • This may sound dumb, but how do I change my default browser? I know how to change the browser that I use for each game, but I have to change it from my default to chrome. Is there an easy fix to this problem?

    File > Preferences > Preview > Default preview browser [dropdown]

    This will not change existing preview browser settings from older projects but every new project you create,

    will have the selected option set as the "default" preview browser.

  • What I mean is how I can integrate it into a C2 game...

    1) How can I include NPM module in a C2 export?

    2) How can I access methods in NPM module with C2 interface?

    Sorry to say the following but I think that I will not include this in the roundup.

    (It's too much information that I cannot sum up in a short paragraph.)

    However Armaldio, a guy that knows a lot about the java's and the scripts might be able to help you out.

    He's already made and updated a tutorial about it HERE, if you still got questions left feel free to join our discord server and have chat with him about it.

  • Amazing effect thanks a lot for making this!

  • Thanks for this wonderful and useful resource.

    Would love to see some detailed information and examples about using NPM modules in games

    Thanks for your feedback!

    What exactly would you like to know about NPM modules?

    I don't think that I could sum the use of NPM modules better up than the NW.js team already did HERE.

    If there's something specific that you would like to know about, I could try and see if I can make it easier to read and a little more understandable.

  • Updated the Roundup with the following change(s):

    • How To: Speed Up The Startup Time Of Your Game By Up To 20%
    • How To: Secure Your Game Assets The Right Way

    Thanks for your suggestions, keep'em coming!

  • TheRealDannyyy, Exactly!!! Didn't know you recommended about this too, even though I searched for it in the forum.

    Any update on this yet?

    Not really, I doubt that there will be anything done about it in C2.

    More a thing that C3 will hopefully do better by providing us more options.

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TheRealDannyyy

Member since 30 Sep, 2014

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