TheRealDannyyy's Recent Forum Activity

  • "How To: Workaround Recording Issues & Canvas Flickering (NW.js v0.14.0rc1 - v0.19.0)"

    It refers to both, maybe it just fixes the flickering.

    Yeah it's a bit vague I admit that, should've added "fixes the majority of recording issues".

    I'll check it out later by myself and see if I can reproduce it. Please provide me the previously requested info so I have something to work with.

    Thanks for the heads up!

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  • --disable-direct-composition fixes the bug, but it says in the post that from version 0.19.1 it should work without it, but it doesn't, waiting for Chromium 56.

    They fixed the bug judging by their changelog, are you sure that you're not confusing recording issues with

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    ?

    As far as I know, recording issues are still a thing with or without it and using a single process usually fixes black screen (detection) issues.

    I've tried --single-process before, it didn't do anything besides causing the game to stop working.

    That's weird, could you give me more details such as:

    • List of active chromium args ("package-preview.json" and "package.json")
    • NW.js version which doesn't work with it
    • Your current OS (Just the name should do it)

    For some reason I also had issues with --single-process sometimes not starting in C2 preview, you might want to export your game (while having the arg inside the "package.json" and "package-win.json" files only) and try out if it runs that way.

  • FYI, NW.js 0.19.2 still produce black screen on OBS without '--disable-direct-composition'.

    Basically what BackendFreak said, this is a more technical bug that the Chromium team will hopefully take care of.

    You could try to use --single-process but I doubt that it will fix the bug. I'll do a post when the new update update goes live.

    tecbug I'm still waiting for a response from MadSpy, he seems to be rather busy right now.

    I'll add everything new to the roundup as soon as the fixes for Steam4C2 and Greenworks are done and ready to be released to public.

    As always, patience is the key.

  • that is awesome thanks, however i did not made the topic to get a plugin or behavior, but to possibly raise the interest in the feature so maybe we could change Ashleys mind?

    No problem, more the work of armaldio actually.

    I don't think that we need to change his mind, this is more one of those "comfort" feature requests so basically not a high priority for him right now.

    I guess this could be added to his endless list of C3 features, if it's not on that list already.

  • As much as I would like to see this feature implemented into the C2 engine, I doubt that anything will be done about this judging by Ashley's response in the past.

    If you want a 3rd party plugin to destroy multiple objects at once, HERE is a plugin that pretty much does that.

  • That only works if you don't want to have a Cut / Copy / Paste option by using a right click. Both sets of code are valid with different objectives.

    Alrighty, so your code doesn't completly remove right clicking and mine does?

    If that's the case I might consider adding both methods to the roundup soon, also no ETA for this one.

  • Please consider adding this method of replacing the terrible right-click context menu (when you right-click on textbox and forms) with one that permits Cut / Copy / Paste methods:

    Browser Execute Javascript:

    *Codebox Here*

    Sourced from here and works like a champ.

    Yeah I was thinking about adding that to the roundup, I also have my own method of doing this.

    I'm not a JS expert so I let you be the judge, is my code more effecient or yours?

    The code I use:

    "document.addEventListener('contextmenu', function(e){e.preventDefault();}, false);"[/code:25ltlgy2]
    
    
    

    TheRealDannyyy , MadSpy any good news?

    Unfortunately there is another issue:

    BitDefender keeps on removing nw.exe from users system. It says it has some PUA's packed into it. I used latest NWjs v0.19.2.

    I used Resource Hacker v.4.2.5 to change icon - maybe this is causing the problem. Did you encountered similar problems?

    About the letterboxing thing, Madspy pretty much said that he should be able to provide a fix within his Steam plugin.

    Greenworks users will most-likely have to use the browser action execute JS, in order to fix this on their ends.

    There is currently no ETA, I guess it will be done after the festivities have come to an end.

    Oh BitDefender, the antivirus software with anxiety issues.

    I've had my fair share of experiences with it, not in combination with NW.js but with native software that I've developed.

    I think there is not much that I can do about that, the NW.js team could try to modify their application in order for it to work well with BitDefender but there's a 90% chance that they will tell me to add "nw.exe" to the list of exceptions.

    That's why I will do the same and recommend you to tell those users to take a look at THIS.

    If you're not satisfied with that workaround, feel free to DOWNLOAD and use this software to replace the icon but I highly doubt that ResHack is at fault here.

    Replace icon using Anolis Resorces:

    • Open Resourcer.exe

      [.../bin/Resourcer.exe]

    • Click "Open" and select "nw.exe" (32bit/64bit)
    • Click on "Icon Image" and select the icon that you want to replace
    • Click on "Replace" (should be enabled now)
    • Click on "Browse" and select your new icon (I recommend importing a .png file, this program doesn't seem to like other formats)
    • Click on "Load" and then "OK" if everything is alright
    • Click on "Save" and that's it
  • Hey there, I'd like to provide some feedback just as requested from one of the developers behind this project.

    I'm going to categorize my feedback into "General" and "Suggestions".

    General:

    At first I would like to sum up everything that the project in its current state offers.

    With using Indiexpo you are getting a variety of features like:

    • Upload + free hosting of your games
    • Customizable game page
    • Optional Indiepad support
    • And many more specific features...

    With that said, the feature that really stands out, is the "Indiepad" feature.

    This feature allows users to install the app, scan in a QR code and play your game(s) using a fixed control scheme.

    There is one thing that surprised me the most and that's the latency.

    Measurements on a 6000 kBit/s connection using the Android app showed, that the average latency between

    input and execution is at about ~255ms, which in my opinion is quite impressive.

    I like the idea of having the option to easily setup your smartphone to act as a gamepad a lot.

    It has great potential but it still requires a lot of work from the developers in order to standardize this.

    Suggestions:

    These are only some suggestions which should/could be implemented in the future:

    • Improving the design and security of the website There are several ways to improve the design in my opinion, also using insecure http in 2016 is really bad! The whole website should be upgraded to HTTPS as soon as possible, options to sign in using social networks would be nice as well.
    • Customizable controls inside the app Let the dev's create custom control schemes for their games. The end-user should also be able to customize the dev's control scheme if he/she doesn't like it.
    • Indiepad support for C2 desktop games This would be a great alternative for users that don't own a gamepad. Pretty much everybody owns a smartphone, why not use it as a gamepad right?
    • More features for the "Points & Levels" One idea would be to have a feature were users can use points to unlock ingame items (basically a form of ingame currency). For C2 specifically this could be done using a plugin, same goes for the desktop Indiepad idea above.

    Again those are just some things that came into my mind while testing everything out.

    We can talk about the details of everything in our Discord as usual. (>Totally not promoting it here<)

    ~ Thanks and feel free to share your opinion about my post below.

  • I have Steam overlay problem for my game exported in NWjs. Maybe you could help me. ...

    Thanks for your feedback and also thanks to everyone else that provided feedback previously.

    I see that the flash, I mean MadSpy is already helping you out so I will keep him doing the work for now.

    MadSpy Do you already know a workaround for this one?

    (Would be better if we use Discord for this and only provide the fix here.)

  • Might be worth updating the sticky topic with these.

    Also cool that you can actually use emoticons in posts, I didn't know that it's possible.

  • Short update:

    • Removed the "How To: Export To Windows 32bit only" tutorial (+ reason below)

    Why would you remove it, is there something wrong with it?

    No, it worked and still works fine, I just felt like it was a little bit too "hacky" and unreliable.

    I've included a new version (which is not causing any error messages) in THIS old topic of mine.

    Happy holidays everyone!

TheRealDannyyy's avatar

TheRealDannyyy

Member since 30 Sep, 2014

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