mahdi71's Recent Forum Activity

  • Ashley can you answer what i must do ?!

  • hi

    in multiplayer i want to check if game is disconnected so reconnect that again.

    after host and peer connected to each other i have no more "is connected" or "is logged in" work or ...

    but :

    i can use "is in room" condition for check if my peer is connected to host

    but how can i check if my host game is connected ? since host think it always in room !! but the other players can not join in that host because it not connected to signalling server !

    __

    you can test this in real time multiplayer example

    enter game and after connecting just disable your internet and wait for 5-70 sec then connect to internet

    and you will see sometimes "on signalling disconnected" not working!!!!!

    so in my server how can i check if its disconnect then connect again !?

  • i'm not talking about flash !! really when i talk about flash ?!!

    it simply get capx and get you a unity project (or maybe a unity package)

    it will write a unity game from capx

    and i dont like a limit thing like Canvas+ (sorry ludia but it is limit)

    i want to change entire project to unity and you can just use export option from unity and solve the performance problem!

    but it will be very easier to make a plugin like c2 for unity ! !!! but i know scirra don't let that happen

    and for people who thing pay per compile is a bad thing i want to say it not that much ! for each compile its a cheap thing but in pay per compile thing i can be sure you don get your user and pass to another one for free compile !

    and in my compiler you use unity to just add plugins and exports because there is much plugins for unity and not for c2 !

    dont worry about the idea if someone else can do this i will be happy to save time and use that !

    __

    but still so many things like what happen with c3 ! because if scirra change the xml files in capx i must make entire (more then 40%) compiler again or if they lock it then my compiler is dead!

  • >

    > ludei

    > Canvas+ is good but in new cocoon.io it will support multiplayer ?! other languegs ? can i see a document of what its support ?

    >

    >

    Canvas+ supports plugins for Cordova. If there is a plugin for C2 for Cordova with such a feature, it is possible.

    And it supports custom plugins too. You can develop your own plugins and include them in your projects if you want .

    Here you have all the doc: cocoon.io/doc

    new Canvas+ will support this plugin ?

    github.com/alongubkin/phonertc

    or this one ?

    plugreg.com/plugin/spilgames/cordova-chartboost-plugin

    when new cocoon will be ready ?

  • tunepunk

    believe it ?!! i just ask if this thing exists you like to pay to use it ?

    if i get a good number i will make a demo to show users

    ludei

    Canvas+ is good but in new cocoon.io it will support multiplayer ?! other languegs ? can i see a document of what its support ?

    nimos100

    it will get capx and give you a unity package.

    for now i just know i can make event sheets to c# script but i will look at other things (like layers and scenes) and let you know here

  • > set to yes and type construct 2

    > - it's impossible

    yes sorry i remember that from older version in newer version it's changed !

  • Iolva

    yes i really can.

    making a compiler for c2 is easy but it need time so if i be sure of success i will make that

    Games

    i like the idea if one game per pay but how can i tell if its the same game ?! but i will work on that part to achieve that if i start this project and this part depends on so many things

    and for more security you can delete imeges from your project ! so you can be sure no one can get it

    and you can import your images separately into unity

    and i will don't store any source on server just instant compile

  • hi,

    since scirra don't do anything about a fine export to android ! (crosswalk really slow and in the cocoonjs we can't make are own plugin like i need to make IAP for another market or ...)

    i saw the c2 project files and i can make a compiler which get c2 project file and make a unity package so you can change your game in unity and add other assets and stuf ! (so you can make a unity game but with c2 ! )

    but i want to know how many developer like to buy it ? (i will get money for each compile) i want to sure about that first because it will get so much of my time so if you want it post in this forum and say how many game you export each month (its not free and its online and i get money for each export to avoid cracking ! )

    and i want to know scirra fine with it ?

  • set to yes and type construct 2

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  • > c2 optimization is hard especially for mobile look at this game i made (i use physics and alot of stuff but no lag ever !)

    > (with c2 if you make a game in 1 day you must spend 2 day for optimization !)

    > play.google.com/store/apps/details?id=rts.mahdi.heydarzadeh

    > but if you want to make a html5 game i say c2 is the best

    > if c3 be nativ or be like a asset for unity that can sell so much

    >

    Tried your link but didn't work.

    What regions have you published this in?

    it was for iran ! sorry i will publish that for other countries in future

  • c2 optimization is hard especially for mobile look at this game i made (i use physics and alot of stuff but no lag ever !)

    (with c2 if you make a game in 1 day you must spend 2 day for optimization !)

    play.google.com/store/apps/details?id=rts.mahdi.heydarzadeh

    but if you want to make a html5 game i say c2 is the best

    if c3 be nativ or be like a asset for unity that can sell so much

  • On Chrome there is a peer connection limit of 256.

    Its a limit in place to safeguard stability.

    what if i open a game in multi chrome window ? then every window have 256 limit ?

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mahdi71

Member since 24 Aug, 2014

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