brainwavecreations's Recent Forum Activity

  • So it looks like in the screenshot posted above, it's disabling it for 3 seconds, then enabling it again. The double jump that is. So if you are in the air for longer than 3 seconds and happen to hit your key for jump, then it will perform the double jump. That may be why the double jump seems hit or miss right now?

  • Yeah, under the properties for your player object on the left hand side, there should be a double jump option. You can click that radio box to enable double jump, or uncheck, to disable the double jump feature. Hope this helps :)

    EDIT: Although in your screenshot above, it looks like you have it disabled there in the event sheet.

  • When exporting. In the "Android build" dropdown menu, choose "Unsigned Android App Bundle", or "Signed Android App Bundle". Whichever one you prefer, or are looking to export to.

    I just tested it with one of my projects I have planned for the Play Store. And, this will export your project to the required ".aab" format

  • My pleasure :). Keep up the great work!

  • Easiest way to do that would be to run a check to see if the player is in the air. There is a condition for "Is Jumping", or invert "Is on floor" to check to see if they are not on the ground/platform.

  • Yes, there should not be any problem to use those assets in a C3 game.

    Awesome, thanks for your response :). I thought it would be fine, but just wanted to double check.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hey everyone.

    I hope I am not breaking any rules with this post.

    I just wanted to give a shout out to "jmneto", who sells games on the Asset store. I would leave a review on every game on the asset store for him if I could, because they are all solid and well made games. I very much recommend him, if you are looking for a particular starting base for a game you have in mind. He may have a game that will speed up your development.

    I reached out to him 2-3 weeks back, looking to purchase his collection of games. He's a great guy, and is very helpful if you run into any issues along the way using his games as a template for your own. Highly communicative via email :). I did not purchase through the Asset Store, because I had found him elsewhere, before realizing he is also selling them in the Asset Store here as well.

    I'm not affiliated in anyway, besides just owning, and have tested each of the games he sells in the Store. Some of them are very similar to others, so it may be worth finding exactly what you are looking for, to work with as a starting base for your next game. Or just reach out to him, and see what he thinks might work well for your next project.

    Thanks again for everything, . Wishing everyone the best in their endeavors. Have a great day :)

  • Hey folks :)

    I loaded up Construct 2 today, and never noticed(until a short while ago) there is a "Media Bundle" that can be downloaded. It includes art and sound assets. The license included in the compressed file, mentions that the media can be used for commercial projects in Construct 2. Just wondering if the same goes for Construct 3 games? I really like some of the sound effects, and other things that are included in the bundle.

    Just curious on this. Hope everyone is having a fantastic weekend :). Thanks!

  • There are publishers you can work with to have your game ported and published on consoles. The main one I know of is Ratalaika Games (https://www.ratalaikagames.com/). There may also be tools available as well, that will allow you to port it yourself. But working with a publisher, they will make sure that everything works before releasing on whatever console you are trying to get published to. (I believe there was some sort of software that allowed console ports with Construct 2 projects. I could be wrong though, so don't quote me XD)

  • If it was me, I would have each microgame as it's own layout. Then maybe an in-between layout that moves to the next game, sort of like a level select map you've probably seen in a lot of mobile games. Or, have it load directly into the next microgame/layout after the one the player is currently on is completed. I've not played Warioware, so I'm not sure how the gameplay mechanics/sequencing actually flows in-game.

  • This search of the Construct forums may lead to some results as well: construct.net/en/forum/search

  • Ahh, that makes sense now. That's a whole other ball of wax, and I'm not sure how to answer it. Maybe someone smarter than me can help out?

    I did find this previous thread here: construct.net/en/forum/construct-3/plugin-sdk-10/request-recorder-js-plugin-145404

    Which may be of help? Good luck with your project! I hope you can sort it out. But, going by that thread I linked to. It seems there is a built in option to record gameplay(might not be what you are looking for). Also, you may find the plugin there useful, or another plugin that will do the trick.

    Sorry I couldn't more helpful.

brainwavecreations's avatar

brainwavecreations

Member since 17 Aug, 2021

Twitter
brainwavecreations has 8 followers

Connect with brainwavecreations

Trophy Case

  • 3-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x6
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x2
    Lightning Draw First person to up-vote a new Construct 3 release
  • x2
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

12/44
How to earn trophies