brainwavecreations's Recent Forum Activity

  • Hey folks,

    I've got a project file from one of the sellers in the Asset Store. Unfortunately it is using WebStorage, which was deprecated about 7 or 8 years ago now...

    I'd like to work with it in the latest version of Construct 3. Is it as simple as converting all the actions using WebStorage, over to LocalStorage?

    Any help is appreciated.

    Thanks!

  • This platformer looks like fun! The Boss Battles look like they will be rad. Good luck with the finishing touches :). I really like the art style, and the gameplay looks like fun. I hope the release goes well; great job with this one!

    Will this be on PC, as well? Also, hope you don't mind me asking. Do you do all your sketching, and digital art, right on a drawing tablet?

    I've got a decent drawing tablet, but still developing my skills in that department. I've been working in Clip Studio(Manga Studio), Corel Painter, Pro Motion NG, and Spriter Pro. Been trying to figure out what the best drawing, painting, and animation workflow will be. Must be a bit different for everyone.

    If this drops on PC, I'll have to check it out. Unfortunately, I don't have Xbox consoles.

  • I've had this happen to me a few times, but eventually was able to open the project again. Have you tried basic web browser troubleshooting? Clearing cookies/cache/history/etc? Try a different browser, Chrome, Brave, Internet Explorer, Firefox, etc? It's worth a shot. I'm not sure exactly what causes this, but I scrub my web browsers' temporary data nearly daily, and it hasn't happened in a while.

  • Good to know fedca :). I've been making notes based on your replies lately. Learn something new everyday. Such a helpful community here.

  • That is beyond my knowledge at the current time. Maybe someone with more knowledge can help out. You may find some useful information from this search query, duckduckgo.com

  • Haha, not a problem. Happy to try and help. I'm still relatively new to Construct as well, after not using it for years, I'm sort of relearning much of it. Learn something new everyday :). Glad you were able to get it sorted out!

  • Yeah, this is most likely your collision box on the Sprite object, and image point. I've had issues because lines of the collision box were not entirely straight, and or flat. Check the boxes manually for the X, and Y position on each point of the collision box in the sprite editor.

    These days I mostly just use a square placeholder for certain objects like players, then just pin the player to that square. Two objects "playerBase", and then "Player. Pinning/moving "Player" to "playerBase", then manipulating each object as needed for different gameplay mechanics.

    Then, of course, make sure your image point is centered for all animations/framse. The image point will need to change, depending on the animation. With pixel art it's a bit easier, as you can use a common pixel in each animation frame, and use that as a reference to position the image point properly for that frame.

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  • Any luck getting it to load? I've had this happen once or twice, but was able to eventually get it to open. Are you using Beta, or Stable release of Construct 3 while working on the project? I can try loading it on my end, of you'd like.

    General troubleshooting. I would clear out your entire browser. History, cache, cookies, etc. If you are running from a local copy of Construct 3. Uninstall it, then re-install the version you were using from the Scirra website. Just load that version on Scirra, then install a local version again. Could also test an alternative browser if all that fails.. Chrome, Brave, Firefox, etc.

  • Check the newScale value in a System Event(Equal, Greater Than, Less Than, etc), then in the action under that System Event, set it to your desired maximum zoom out size? I hope that makes sense.

    Basically just checking the zoom value is equal or less than, your desired maximum zoom out specs, then make sure it gets set to that specification. Hopefully this helps, and I didn't make it confusing. Sometimes I have difficulty putting thoughts into words.

  • You're welcome :)

    Happy I could be of help, and I'm glad you got it working! Keep it up!

  • It could be that first Event pictured. I would add a condition to check that the player is on the Floor as well in that one. That way that one activates when they are on the floor. And the midair action will happen when the player is off the floor jumping/falling.

    EDIT: Also looks like you are setting "Variable1" to true during the reset. Wouldn't that need to be set back to false? Since, it is being set to true during the attack phase?

    You may also want to use a separate variable for each one. One for on ground, and one for the mid-air? Depending on how you are doing things. That could be a confliction as well.

    EDIT 2: And, during the reset. The check for W and E key, would want to be inverted? To see that they are not down? Or simply have one condition, to check that they are on the ground, and set the variable accordingly.

    That's just a few things I noticed looking over the screenshots. Hope it helps :)

  • Hmm, might be an issue with the wait timing like mentioned earlier. Rather than having two copies of the events for is jumping or is falling. You could simply set it all under one for "Is on Floor", and have it inverted? That way it will check to make sure the player is in the air, whether they are jumping or falling.

    Let me know how you make out, with the enabling the double jump. Other than that, make sure no other Events are conflicting with this one in the event sheet.

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brainwavecreations

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