brainwavecreations's Recent Forum Activity

  • I'm just talking out my backside with this one. But would changing the new feature "Field of view" help out in this situation? Or is the Camera static for Orthographic view?

  • Hello,

    My tilemaps are 32x32, but I am trying to position some of them only 16 pixels apart (think platforms) and not fully 32px. But when I try to draw them, they always snap in 32px increments. I've been trying to use the layout settings but it doesn't seems to affect it, I also cannot find any settings in the tilemap itself.

    Is it possible to turn off snapping or change the snapping to 16px, while maintaining the 32x32px tilemap.

    Been searching for hours and haven't found anything, so any help would be appreciated.

    What you want to do is highlight the layout you are working in under "Layouts" at the top of the Project details(upper right hand corner of Construct 3 by default).

    That should bring up the Layout's properties on the left hand side. In those Properties on the left side, you can change the "Grid size" to "16, 16" which will set it to 16 x 16. Or just disable the "Snap to Grid" option, if you don't want it to snap to the grid size you have set.

  • I don’t think you can change it even with js. The origin is tied in with the frame which is shared between instances.

    You can rotate around an arbitrary point cx,cy by and angle a with

    sprite: setpositiom to (cx+(self.x-cx)*cos(a)-(self.y-cy)*sin(a), cy+(self.x-cx)*sin(a)+(self.y-cy)*cos(a))

    sprite: rotate clockwise a degrees

    You could pin another sprite on the sprite to be the center to use for cx,cy

    I'm taking note of this! Thanks :)

    I learn a ton just reading the threads on this community.

    Could this also be achieved by having multiple image points. Then choose a random image point, to rotate on clockwise or counter-clockwise?

  • If that the case use Buildbox as your game engine. Try to reach it's community to help you along the way.

    Another solid option. I'd forgotten about Buildbox

  • I need help with a 3D game I wanted to make and I don't even know how to make a 3D game.

    If you are looking to make a "fully three dimensional game". I'd recommend another engine. Unity is free to get started, and has drag and drop addons to take place of C#. But, it doesn't hurt to learn how to code, to get an understanding how the basic processes work in any engine. Whether they require code, or drag and drop, they all use similar logic.

  • In your other thread it looked like you were out of disk space and so the browser was regularly cleaning up storage to try to save space. It could also be clearing the remembered Google Drive login, causing you to have to keep logging in.

    That would definitely make sense. Wish I had seen the other thread XD

  • Apologies. I was away the rest of the day yesterday. That would be my best guess as well. Seems like the web browser you use for Construct 3, may be automatically clearing cookies/cache. Or perhaps like mentioned, it may be automatically connecting to an incognito tab.

    If neither of those are the case. Do you have any applications on your machine, that automatically clear web browsers cookies/cache? I use CCleaner to clean my PC every once in a while, but I disable the cookies/cache/filled forms clearing in Chrome, and Brave for this reason. It just makes it easier for me, not having to enter everything again. I also use the Desktop App/Shortcut for Construct 3, which opens up in Brave(my default browser). If I clear those three things I mentioned above, I need to enter my username/password for everything Construct/Google Drive related, as well as the Settings info in Construct 3 like Default creator name, website, and any other settings there.

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  • Strange. Mine stays cached, for as long as I'm signed into my google account. Maybe try signing into your Google account, within the web browser you use to load Construct 3? If that doesn't work, it sounds like your cookies and cache on that web browser are being cleared every so often.

    I've used Construct 3 in both Chrome, and Brave browsers, and it keeps me logged into Google Drive. That is... until I clear my cookies/cache on the browser.

  • There is a pretty good tutorial here, construct.net/en/tutorials/construct-tutorial-dialogue-2279, and you can find even more here, construct.net/en/tutorials/search

    I've seen some video tutorials on YouTube as well, but didn't search for them just now. Hope this helps. If not, someone else can chime in, to walk step by step.

  • How to check if a player is standing on a platform?

    I can not use the collider because sometimes the player touches the collider but does not really stand on the platform. So how to test it?

    The Platform Event "Platform is on floor", does not work? If not, it may have something to do with the collision box of your sprite or the solid floor/ground/platform. Make sure the bottom of your player sprite's collision box is perfectly flat. Also, make sure that the top of your platform sprite's collision box is perfectly flat.

    If that is all good to go, it must be something else. And, we might benefit from seeing a screenshot of that section of your Event Sheet, and anything that might conflict with the Platform Event mentioned above. So the community here, can further help.

  • > something like:

    >

    > Every tick set enemybullet.bullet.speed to self.bullet.speed+0.5

    This.

    Also try to use dt in the formula so the speed increase is consistent across all framerates

    Good reminder on using "dt". The first game I published to the Play Store, I had to go through everything, and figure out different ways of making things run off of "dt". Caught it before publishing, when I changed the refresh rate on my monitor, and my phone which runs at 120hz, rather than the 60hz my monitor was set to at the time. Setting my display all the way up to max(185hz), everything was moving extremely fast, and nearly impossible to play lol.

  • Not a problem. It's usually something simple when it comes to something like that. I've done it myself XD

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brainwavecreations

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