PixelPower's Recent Forum Activity

  • Good Iam glad you can play with it and learn from it at the same time.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • sure not free, i exported my project but the problem when i open my game in mobile.

    Ok did you buy Construct2 or are you using free version? The free version is made to not run on the device.

  • Ok I can definitely help you but 1st I need to know the strenght of your phone. Download this game

    https://play.google.com/store/apps/deta ... ead.nights if it runs fast on your device then it your game I can help you make your game faster. If my game runs slow on your device then its your device thats slow. Test my game on your device and post results then I can help you.

  • Do you have full version of Constuct2? The demo version doesn't have mobile support.

  • It's an enemy firing. also, is this new thing in the new version of construct 2? because i dint update yet.

    Yes it is in the latest Construct2 and yes I know its an enemy firing but its the same concept code wise as kong throwing barrels just a different object.

  • Or you can use a timer for the enemy like I did in my donkey kong game where he throws the barrels. Check out the full source code free

    It also has hi-score saves and other concepts that could help you out.

  • To use the wait command you have to open an event like

    1st select system, 2nd then select wait

    Yes there is a wait command but the fire command you do yourself.

  • Ok I realize a lot of new members don't know how to implement a hi-score save and most tutorials don't work. So Iam posting the full version of my DK lost levels game that I made for Android here is the Capx. file. I separated the event sheets so my events should be super clear to understand. Any questions just ask but try first before asking.

    Also if anyone has problems with Hi-Score save, just link them to this thread.

    Includes

    1) Hi-Score the easiest method

    2)Enemy making random barrels

    3)Barrels movement patterns how to

    4) Mobile Optimized so you can just export and run on any device smoothly

    5) How to score jumping over something without touching it

    https://static3.scirra.net/uploads/arti ... rKong.capx

    P.S. I will be only answering questions on this so we stay on topic.

  • Here is a capx file I just look at the event sheet then ask if you don't understand

    http://www111.zippyshare.com/v/uJ51NOBZ/file.html

  • I was just on the reddit Construct2 group when someone came in and asked any famous Construct2 games , any games that did well? Thats the type of questions I want to avoid in the future or at least point the person to one page. Honestly we have 3 mobile games right now that is killing the downloads that Hungry Hal has, yet Hungry Hal is on the front page.

    See thats the problem when you feature a game on mobile that has 50,000 downloads rather then a game like Ignatius that has close to 500,000 downloads. Thats when you know its time to update the list. I mean if Construct2 developers don't have the time , can I be a temporary moderator to fix the showcase please? Ashley Tom

  • Depreciate to what would be the question? If HTML5 were to depreciate then Facebook would go down quickly since that was the 1st major site to fully be made in HTML5.

    Ok lets break it down logically

    First a new programming language would have to come out and then all the major web browsers and phones would have to adopt it. That could take 10 years before its fully implemented.

    Adobe flash support has been downgraded because of HTML5 yet people still make flash games and mobile games with adobe air. So even if HTML5 were done you still would be able to use it , the developer would just have to make a native exporter in that case.

    Why HTML5 won't die and you don't have to worry!!!!

    https://www.w3.org/ Is the group that controls which programming languages are going to die and which stay on the web. They are actively working on improvements to HTML5 going as far as to doing some of the grunt work themselves that they usually task to other developers to do which is a shock because they mainly just test and approve. Dude , don't worry HTML5 is in the Kings spot its not going to die anytime soon.

PixelPower's avatar

PixelPower

Member since 31 Jul, 2014

Twitter
PixelPower has 4 followers

Trophy Case

  • 10-Year Club
  • x4
    Popular Game One of your games has over 1,000 players
  • Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

13/44
How to earn trophies