> If you follow these then you game should run fine.
>
> mobile-optimization-tutorial-version2_t181811
>
but what about a blank project shoing low frame rates >>>
I had take a new project entirely blank project
just added 2 extra layers
Result : ==>>> 40-45 fps
i just created a global variable and copy paste it 15 times
i have notice here every single variable effect frames
create global variable 1 by 1
it decreasing speed
Ok I really never used the debugger for feedback , just actual testing of how the game runs when I play it. The reason is the debugger can say the game is running 10fps but when you play the game its running silky smooth leading up to the point that its the debugger using up precious resources or miscalculating .
If each global variable decreased game speed , my games would run terrible. Did you do a device test yet or just the debugger? I have a hard time figuring out how your game is moving slowly with hardly anything in it.
Look at this video
Try your game on the device and test actual performance rather than relying on debugger too heavily.