Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

Lots of bug fixes

15 February, 2022 ()

Envoyez-moi un courriel lors de nouvelles parutions

Don't miss out on the latest and greatest new features in Construct 3

Créer un compte

Notes

We're continuing to focus on reliability and bug fixes as we work towards a stable release. So in this release we have another big batch of bug fixes! These include fixing a few more accidental regressions in past beta releases, including working around a complicated Safari bug that had been causing issues with Remote Preview since r277, and one more issue with Drawing Canvas. There's also a few fixes for using touch or pen input in the editor, and a range of miscellaneous other fixes.

All being well, we should have a stable release out by early March. If you find any more remaining issues please do let us know soon by filing an issue following all the guidelines.

Vous aimez cette parution ?

Faites-le nous savoir avec un pouce haut !

59
Exécuter r283

Nouveaux ajouts

18 favoris
New example 'Arcade shooter'

Changements

6 favoris
Example Browser: remember filter tags and search term between sessions
11 favoris
Event Sheet View: remove Ctrl/Cmd + mouse wheel as shortcut to change font size

Corrections de bug

6 favoris
Layout View: possible crash placing instances when layer Z elevated behind view
6 favoris
Layout View: could get stuck zooming on some devices using touch input
5 favoris
Event Sheet View: 'Add action' row could disappear after failed paste
6 favoris
Event Sheet View: 'Else' events could sometimes be inserted in wrong location
7 favoris
Event Sheet View: could stop editing scripts when clicking autocomplete
5 favoris
Animations editor: UI could lock up on some devices using touch input
5 favoris
Animations editor: sliding panels not working properly when using a pen input device
5 favoris
Animations editor: ensure the UI is unlocked when any sub dialog is closed
6 favoris
Timeline bar: changing instances position using the keyboard in timeline editing mode not working correctly
5 favoris
Timelines: looping opacity animations could offset over time
8 favoris
Project Bar: folders could unexpectedly expand/collapse when moving items
6 favoris
Global layers did not include instances when copy-pasting layouts between projects
5 favoris
Example Browser: scroll position reset if switching tab and back
7 favoris
Using 'Save as' did not unmark project as autosave file
6 favoris
Drawing Canvas: pasting objects did not handle layout/layer scale correctly (regression r282)
6 favoris
iOS: some editor dialogs could not be closed with X button (regression r280)
6 favoris
iOS exports: hiding virtual keyboard could sometimes leave view offset
5 favoris
Work around possible error loading project when simulating device
7 favoris
Work around Safari bug causing error with Remote Preview since r277

Partager Construct 3 la parution r283 maintenant

  • 12 Comments

  • Order by
Want to leave a comment? Login or Register an account!
  • "Event Sheet View: remove Ctrl/Cmd + mouse wheel as shortcut to change font size", good riddance, I'm not going to miss that one :) I accidentally did that all the time.

  • So many bug fixes!!! ^^

  • LET US MOVE BROTHERS ONWARD TO VIDEO GAMES

  • Nice ❤

  • Awesome :)

  • This is a great update, thanks for all the tune-ups!

  • Nice update! especially Safari bug. I many times stuck there, thanks.

  • remove Ctrl/Cmd + mouse wheel

    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

    I have two monitors and I change the size on each

  • Would it be possible to add to the 3d shap object, in addition to the option of choosing a sprite for each face, already defining the frame and animation? It would avoid creating multiple 3d objects or sprites. Only one would solve it by changing the initial frame of the sprite or animation

      • [-] [+]
      • 3
      • Ashley's avatar
      • Ashley
      • Construct Team Founder
      • 3 points
      • (1 child)

      It should already be supported. Providing there are the same number of 3D shapes and sprites, each 3D shape will take the initial animation and frame from a corresponding sprite instance.