one pixel outline shader optimized for pixel art with real low resolution (webGL and webGPU)
What is it basing the one pixel calculation from? Because on a 60x60 sprite, on a 640x360 canvas, the outline is smaller than 1px in game
the actual render resolution, so I assume your project is set to fullscreen quality high (which means it's not actually 640x360) not low.
Ah, thank you! I had it set to high because my text objects looked gross.