Info

  • License MIT License
  • Copyright Somebody, Federico Calchera. All rights reserved.

Statistics

  • Download count192 total downloads
  • Latest download count 58 downloads of latest version
  • Average download count1 downloads per day average

Owners

Description

Trim an image to a percentage of its size (webGL and webGPU) ported from a shader by user Somebody

Discussion

  • 1 Comments

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  • I don't understand how this works because it doesn't seem to work on a percentage base. Like some sprites don't start getting trimmed until I get to 10%. Then in some cases "bottom" trims the right side of the object like the angle of the image is rotated 90 degrees.