Reviews Overview
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5 star
4
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4 star
0
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3 star
0
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2 star
0
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1 star
0
- Arrow Jump
- Arrows in the air, pushes the player when hit it
- 4 Boxes Type
- Boxes with different life sizes
- The ammount of hit to destroy, is according with Instance Variable inside that boxes
- Falling Platform
- Flying Platform thats falling down after 3 seconds when hits the Player
- Fan
- Fan that blows in different directions, pushing the Player
- Fire
- Trigger thats enable flames when player is over it
- Horizontal Platform
- Automatic platform slides form left to right
- Vertical Platform
- Platform movement like elevator, up when Player is over it, and down when Players is out it
- Rock Head
- Retangluar Rocks, that slides over the level, colliding in solids and changing your direction
- Sand
- Set slow down the player speed when the Player is over it
- Mud
- Stop the player when over it
- Ice
- Speed Up the Player speed when over it
- Horizontal Saw
- Saw that move from left to right
- Vertical Saw
- Saw thats move from Up to Down
- Platform Saw
- Saw that move around platforms, like Super Metroid and Super Mario enemies
- Pendulum Spike Ball
- Spiked balls that move like a pendulum
- Rotating Spiked Ball
- Spiked Ball thats rotates in your chains
- Spike Head
- Retangluar Spiked Rocks, that slides over the level, colliding in solids and changing your direction
- Trampoline
- Trampolines that activates when the Player is over it, like un Super Mario and Sonic
- Spike Turtle
- Thorny turtle that shows and hides its thorns in an interval of time
- Trunk
- They walk around the scene, if player approaches, they shoot seeds in their direction
Bonus
- Enemy Death Mechanics
- Player Wall Jump Mechanics
- Checkpoint mechanics with particles
- Music and SFX
- Infinity Background Scroll
Super Enemies Engine Vol.1
Asset by PixelFrog (CC0)
Musics by Eric Skiff: ericskiff.com/music/
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