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It is a powerful and complete package containing a total of 20 enemy AI mechanics.
It is a powerful and complete package containing a total of 20 enemy AI mechanics to be used in your games created with Construct, and which can also be studied to be played in the game engine of your choice.
Bonus
Super Enemies Engine Vol.1
Asset by PixelFrog (CC0)
Musics by Eric Skiff: ericskiff.com/music/
Buy with us and we will refund 100% of the cost of the asset if it's non-functional or not as described and the author doesn't fix the issue for you in a timely manner.
This is great code and it is easy to understand but, it is part of a larger project which is complex and so reverse engineering it take some time. It would be great if there was a walkthrough document included or comments, or better still and English tutorial video.
Hello, thank you for your comment, we will consider creating a step-by-step documentation. Att Peterson Santos CEO Cloud5 Studios
Its nice to see how the team used construct to really construct this enemy behaviors. awesome!
Thanks MLX, we worked hard to make this project as simple as possible, so it would be easy to reproduce and apply it to your projects. Soon we will bring our new pack, the Super Boss Engine Vol 1.
The logic that drives these AI objects is impressive in its simplicity. I tend to over-engineer when I create AI. These are great examples of how to create simple but effective platformer enemies. The art that it comes with is nice too, even though I'm not planning to use it - it's handy for prototyping. Easily worth the full price, imo, and a total steal on sale.
My only complaint is the music, which is super-loud and can't be disabled in the game itself. I'd suggest deleting the music audio before launching the examples, or at least silencing it, because it's quite annoying as-is.
TLDR: If you're making classic platformer enemies, this pack is well worth it.
Thanks Scoremonger, it makes us very happy to receive reviews like yours, we hope it can be useful in your games and that you create great titles with a little bit of our help.
The animations are very fluid and very well produced! Enemy mechanics are well programmed! Congratulations to the developer!
Thanks jmneto, i work hard to make the best possible
This was a VERY well laid out project with very good examples of interactable object behavior along with level design to showcase how it works. The code is excellently modular, broken out into functions etc. I would recommend the companion asset Super (level?) enemies volume 2 as well.
Thanks Raijuu, we worked hard to make a Very easy and simple as possible. Super Enemies Engine Vol. 2 is comming soon.
294 files in 3 asset packs for one price