zenox98's Forum Posts

  • This has definite future potential.

  • If you post the cap I'm certain the lads on here will test it for you.

  • Works now

    Very smooth. Nice one!

    Reminds me of Alien Breed'ish.

  • i855.photobucket.com/albums/ab112/Sarahlynn4/k.jpg

    That's all I see one this laptop (which has a dedicated ATi video chip and 4.0 shader support). I am assuming it's just a driver issue.

    Anyways, just in case I thought I'd post it.

    Same here 1GB GeForce 9800GT.

  • html5 exporter would be a much greater prospect for generating cash due to it's cross-platform implementation possibilities. Leaving it open source would be wrong in this case IMO.

  • Seems good, except for the .persist issue, which - for me - crashes if I open a .cap, move from the event view to layout view, then close Construct. It throws a CxIOFile error. Going from layout to event view then closing updates the persist fine.

    Other than that, looks as stable as the previous stable build, for me at least

  • I voted yes. You guys will obviously need to make money if this is to have any future at all.

  • Many thanks. I know how busy you guys are but this is most welcome

  • This build like the previous fix for me - no crash.

  • <img src="http://www.speedtest.net/result/1160770525.png">

  • Problem seems to be in function: Construct2!cr__GLRenderer__ReleaseFont. Ahh, noticed your new build - will try now.

    EDIT

    Crash fixed!

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  • Could be CPU/chipset?

    Good point.

    Extra juice:

    Mobo: ASUS Crosshair.

    Chipset: Geforce 6150/Southbridge nForce 570 SLI

    CPU:AMD Athlon(tm) 64 X2 Dual Core Processor 6000+, MMX, 3DNow (2 CPUs), ~3.1GHz

    DirectX Version: DirectX 9.0c (4.09.0000.0904)

    All drivers WHQL digitally signed.

    Zen

  • Crash on exit.

    OS: XP sp3

    Release 28.2 (32-bit)

    OpenGL 3.3.0

    GeForce 9800GT

    Don't know if below is of any use:

    Trace shows:

    function: Construct2

    00505e58 1000 adc [eax],al

    00505e5a cc int 3

    00505e5b cc int 3

    00505e5c cc int 3

    00505e5d cc int 3

    00505e5e cc int 3

    00505e5f cc int 3

    00505e60 55 push ebp

    00505e61 8bec mov ebp,esp

    00505e63 83ec1c sub esp,0x1c

    FAULT ->00505e66 ff4f08 dec dword ptr [edi+0x8] ds:0023:00000008=????????

    00505e69 53 push ebx

    00505e6a 56 push esi

    00505e6b 0f85b0000000 jne Construct2+0x105f21 (00505f21)

    00505e71 8d9894010000 lea ebx,[eax+0x194]

    00505e77 8d45f0 lea eax,[ebp-0x10]

    00505e7a 8bcb mov ecx,ebx

    00505e7c e8ef4ff1ff call Construct2+0x1ae70 (0041ae70)

    00505e81 8d45e4 lea eax,[ebp-0x1c]

    00505e84 8bcb mov ecx,ebx

    00505e86 e88580fdff call Construct2+0xddf10 (004ddf10)

  • Presented without comment......

    http://www.theregister.co.uk/2011/02/14/html5_in_2014/

  • Having worked in IT for 15 years, and seen fads come and go - and I am NOT saying HTML5 is a fad - I can't see that anything other than the usual 5 minute diversion type games being developed, and that is not what I was hoping for.

    Having re-read what Ashley proposes and the comments here, I find it a bit disappointing to be brutally honest - I'm pointing the finger at you tulamide (only joking)!

    Even with it's quirks and bugs, Construct 0.9x is a brilliant little dev tool, and only needs a decent level/tile editor system to be complete (for me). As a learning tool for kids, it's invaluable.

    If this is the future, then so be it. But old dog that I am, I think I'll stay here, in the past for now