zenox98's Forum Posts

  • You can't just delete the reference.

    What you should do is create a dummy project, and add the plugins you have seen in the broken project one at a time, save then re-load. Hopefully the dummy project will eventually break, and you should have a suspect plugin.

  • If you open the .caproj in a text editor, you can see all the plugins and behaviors that the project uses.

    As an example, a project that uses a plugin from R0J0hound looks like the following:

        <used-plugins>

            <plugin author="Scirra" id="Arr" version="1">Array</plugin>

            <plugin author="Scirra" id="Mouse" version="1">Mouse</plugin>

            <plugin author="R0J0hound" id="c2canvas" version="1.700000048">Canvas</plugin>

        </used-plugins>

    As you can see, his plugin sticks out, so if I got your error with this example, I would suspect R0J0's plugin, and I would ask him for help.

    I'm not saying it definitely is the fault of a non-standard plugin, but it usually is.

  • You NEED to post the .capx.

    This error is generally caused by a faulty, non-standard plugin, but unless you post a .capx, who can say?

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  • delgado

    Not sure if the following is of any help, but......

    You could try extracting the files from the .capx and opening up the .caproj in a text editor and see what plugins are used.

    Any ones that don't say "plugin author="Scirra"......" could be the culprit, and would warrant further investigation, possibly seeking out the author.

  • Try this:

    Click on File, Preferences, then click the 'Reset Dialogs' button.

  • TheFlashYoda

    You could save a lot of time by just posting a .capx and letting people see the problem. Just follow THIS tutorial.

  • Construct Classic and Construct 2 are two entirely different entities.

    There is no 3D plugin for C2 like the one in CC, but there is THIS PLUGIN that may be of interest.

  • christina

    I don't think Ashley is saying don't post your workaround ( if he is, for shame <img src="smileys/smiley1.gif" border="0" align="middle" /> ), but is suggesting an easier alternative for the majority of people.

    Ashley has commented many times that the platform behavior is extremely complex, and so it's understandable he would not want to re-invent it.

    But as you have found, the default behavior is not always good enough or appropriate for the task. This applies to not just the platform behavior.

    Please post your alternative, as I think many people will be interested to see it, even if they have no intention of using it.

  • Why are you all asking for it to be re-uploaded when the link from PixelRebirth is perfectly valid and working?

  • I think you are mistaking Conditions and Actions.

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  • farsmile90

    A very quick - and dirty - way of fixing your project is to open the

    'maincode.xml' in the Event Sheet folder in a text editor, and delete the section causing the problem, which are the following lines at 15290-15923:

    <action id="-11" name="Add to" sid="2833" type="HL_daugau1">

         <param id="0" name="Instance variable">0</param>

         <param id="1" name="Value">player</param>

    </action>

    Save, and the project will then open. You can the re-add whatever value you was trying to add to the instance variable.

  • I think THIS POST from Ashley answers your question.

    Basically, as Ashley has/is always saying, use an invisible sprite with the relevant behavior and pin the animated character to it.

  • imothep85

    How can you add a video object when that plugin doesn't exist in the standard C2 setup, as far as I'm aware.

  • I have a license and I've just tried an html export and there was no advert for me.

    Have you got the steam or normal license?