winstreak's Forum Posts

  • You just put the global variable name - no quotes

    anything in quotes will come out exactly as typed in

    you need an ampersand (&) between each new part of the Text

    VariableNumber & VariableNumber would write out: 6767

    "67" & VariableNumber would also write out: 6767

  • Quick Fix:

    If you set the System Wait to 0.1 Seconds this should work. With no time between the first event will run and set the layer invisible then the second will run and reset the layer visible.

    Correct Way:

    Else statement or a counter to verify which layer

    Check out this tutorial:

    youtu.be/GFTS7efp_Cg

  • It sounds like you are having an issue getting to the file location you want to save to. "Try checking you have permission to save in the chosen location."

    Try saving to a different location. If you are saving to a folder with special permissions required you may have to re-log into your windows account or try opening the folder (search the folder and double click - not open through Construct) and see if you get an option to put in your username and password to unlock the folder.

  • You can edit the size of your Layout by click on the specific layout

    Or edit the viewing window by clicking on the Project name

  • I made you a quick tutorial video for creating a progress bar:

    youtu.be/FM0uJ0g7ueY

  • If you have any more questions I made a short video about making custom buttons:

    youtu.be/44vuVFkWXB4

  • The graphics you shared in the youtube video are very intimidating. But I used particles and attached them to a missile and showed you the idea of what you are asking.

    Check out my tutorial:

    youtu.be/cUKjiwlDEdU

    Let me know if it was useful.

  • Hey there ElleTrudgett

    You should have a saved copy on your computer of your TileMap that you are using. Simply double click and add tilemap then drag your saved copy as the new tile map.

    You can also prepare your construct before hand. If you are going to use the same tilemap for seperate Layouts or something you can clone the tilemap and name each one for the tilemap they will belong to.

  • I have never worked with HD graphics but I believe:

    If you make the sprite as a 1800x1800 then edit the Properties Size down to 600x600 it will keep the better resolution but give you a zoomed out image.

  • You can make a global variable and set it = to random(YourNumber) and use it when you need it

    Or you can set variables on objects and set those = to a random number and they will hold that value till destroyed

  • Create a variable that tracks each enemy on screen. If that variable is 0 summon the next wave.

    Check out the tutorial:

    youtu.be/JFRZGfCyC3o

  • You just gotta dive on in and then start asking questions as you get stuck. It is very helpful community.

    I recently started making How to videos for random Construct 3 questions. I also started a platformer game tutorial.

    You can check those out here:

    youtube.com/channel/UCtT941i1uCCwENTXUB-w0iA/playlists

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  • Take it 1 step further.

    You should create different animations for ship upgrades. And each on can have another image point. Then you can create a check to fire all the point every click.

  • Multiple Image points.

    Check out the video for details:

    youtu.be/sbig2dXo5Y0

  • You will need to make a variable that can store your Choose value and call it on destruction.

    I made a short tutorial video:

    youtu.be/E0-kQ2FN4BY

    Let me know if you have any issues