Hello,
I am making a game where the player re-arranges pieces of an image. I am using a tilemap for the image.
I have a high-resolution tile map (1800*1800), and I want to use it in an instance that is 600*600. When using a sprite we can use a 1000*1000 sprite in the animation editor, and resize the instances as we like.
Is it possible to do that with tilemaps? i.e. use high-resolution source image, but resize instances differently.
Is there a way to do this?
Thank you.