wertt22's Forum Posts

  • dear 1.50,had error when load c3p,use construct3 251.2

    Error report information

    Type: unhandled exception

    File: blob:https://editor.construct.net/1e91938a-4406-4a7a-9bee-8bdca0af635d, line 115, col 35

    Message: Uncaught TypeError: iRenderer.Quad3D2 is not a function

    Stack: TypeError: iRenderer.Quad3D2 is not a function at Object3DInstance.Draw (blob:https://editor.construct.net/1e91938a-4406-4a7a-9bee-8bdca0af635d:115:35) at d.S_c.Ff (https://editor.construct.net/r251-2/main.js:1595:128) at p.Ff (https://editor.construct.net/r251-2/projectResources.js:246:222) at u.Ff (https://editor.construct.net/r251-2/projectResources.js:656:16) at r.Ff (https://editor.construct.net/r251-2/projectResources.js:626:34) at window.tl.Oyd (https://editor.construct.net/r251-2/components/editors/layoutView/layoutView.js:13:436) at fuc (https://editor.construct.net/r251-2/components/editors/layoutView/layoutView.js:4:236)

    Construct 3 version: r251.2

    URL: editor.construct.net

    Date: Thu Jul 29 2021 16:19:57 GMT+0800 (GMT+08:00)

    Uptime: 124.1 s

    Platform information

    Browser: Edge

    Browser version: 92.0.902.55

    Browser engine: Chromium

    Context: browser

    Operating system: Windows

    Operating system version: 10

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/92.0.4515.107 Safari/537.36 Edg/92.0.902.55

    C3 release: r251.2 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (Intel)

    Renderer: ANGLE (Intel, Intel(R) UHD Graphics 620 Direct3D11 vs_5_0 ps_5_0, D3D11-24.20.100.6025)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

  • dear, the google disk link is died,plz repair it thanks

  • Where are you trying to login exactly? Do you have a screenshot of the error please?

    china....the login server always can,t connect, i have to use vpn. why not add a login server on forum server,so if a connect is die,i can jump to anlother server

  • login service is unavailable!!! i can post on this forum, why i can,t connect login service!!!

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    ok i suggest post email to the old asset author...

    so many usefull asset disappear!!!!!!!!!!!!!!!!

  • > Not sure if it's fixed in a newer version, but Wertt22 may be referring to the fact that you can't have two scrollview objects overlapping even if the top one is disabled and they're on separate layers. It will always block the bottom one from working. I've just been setting their positions when they're enabled to get around this, but perhaps this is what is being referred to?

    if you don,t add dialog behavior for the two scrollview ,it,s work ok for the two scrollview,but if they all had dialog behavior,only the top scrollview can use

  • plz repair this bug,i can ,t use two scrollview if they had dialog behavior is open on screen? only one scrollbar can use ,and i set scrollview on different layer

  • thanks

  • i made a minigame Everything is ok on the pc, but no matter whether it is exporting apk or html5, it can't run on the phone

    construct.net/en/free-online-games/dragon-dance-master-24423/play

  • construct.net/en/free-online-games/dragon-dance-master-24423/play

    i don,t konw why mobile had problem ,but pc is no problem to play

  • hello GridView is important for heavy ui,but if i had 1000list of GridView, IT will create 1000Sprite, can you dynamic create obj only in GridView?

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