wertt22's Forum Posts

  • Hello! I read through this thread and downloaded / tested your bounding box mesh project, pretty cool!

    I was wondering if you could give recommendation one way or the other on Spriter Pro vs. Spine. I primarily develop in Construct 3 and I am a bit at a loss which will serve me better. Obviously Spine costs more but also may be the better tool to pick to start learning on? I also tinker with Unity but spend most my time in Construct. Looks like your plugin is fairly far along for Spine while there appears to be a "complete" plugin for Spriter Pro. Just looking to learn more about animation and want to start in a solid tool. Looks like Spriter 2 isn't "too far" out from being available also. What are your thoughts of someone using Spine and Construct 3? What made you go this route vs. using Spriter Pro?

    Thanks for any insights you can offer!

    Cheers

    Both of these software are very good. Mikal hopes that we can make better games. There are too few plug-in developers for construct3. We need to make good games to attract more developers.

  • construct3 eat many gpu if you add effect to a big tilemap or to layer can we blend effect only part of layer is on screen

  • just use spine make animation ,it,s easy

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  • Release 1.23.0 Disable render to texture when offscreen (saves perf), animation continues for events, etc.

    211 Spine objects off screen (usually 30%+ CPU utilization when on screen.)

    nice!👍

  • Ah, I see what you are looking for now. I am looking at moving just a bone, it would be an override from the current animation. This is also needed for some of the animations like the aim animation. I will probably work on something like that in the next couple of weeks.

    yes we can make player or enemy attack with angle and position we need thanks for u work,c3 is powerful my game is translateing to c3

  • wertt22 Right now it is not with the C3 Spine plugin. If you see something on the Spine website describing something like that, point me at it and I'll take a look.

    ok i find a code about IT on u3d

    var bone = skeletonMecanim.Skeleton.FindBone("bone01");

    bone.X += 0.01f;

  • How to make a 3d space and 2d sprite game like Don’t Starve, because it is annoying to always use the program to set the sprite layer level

  • dear mikal,thanks for u work for construct,Is it possible to use a program to control the rotation of the bones, or set the physical behavior to the bones separately, and set joint, such as creating a ragdoll effect

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  • if i had many subevent,The width of the event table will be compressed, unless the width of the timetable can be dragged

  • c3 sprite image point not change when mirrored??????

  • whi i can,t drag event sheet width???

  • thank you very much...

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